[Mesa-dev] [PATCH] Enable EXT_shader_integer_mix prototypes on 440

Eduardo Lima Mitev elima at igalia.com
Tue Mar 7 12:58:26 UTC 2017


On 03/07/2017 01:34 PM, Ilia Mirkin wrote:
> Nak. That's not what that means...
> 

Ok, I see, it is only core in 450, and for 440 it requires the
extension. Sorry for the confusion.

Eduardo

> On Mar 7, 2017 6:17 AM, "Eduardo Lima Mitev" <elima at igalia.com
> <mailto:elima at igalia.com>> wrote:
> 
>     This extension is written against the OpenGL 4.4 (core)
>     specification and
>     the GLSL 4.40 specification. Right now it is enable only on 450.
>     ---
>      src/compiler/glsl/builtin_functions.cpp | 2 +-
>      1 file changed, 1 insertion(+), 1 deletion(-)
> 
>     diff --git a/src/compiler/glsl/builtin_functions.cpp
>     b/src/compiler/glsl/builtin_functions.cpp
>     index e03a50c8438..b7f9f5ca1ca 100644
>     --- a/src/compiler/glsl/builtin_functions.cpp
>     +++ b/src/compiler/glsl/builtin_functions.cpp
>     @@ -216,7 +216,7 @@ shader_bit_encoding(const _mesa_glsl_parse_state
>     *state)
>      static bool
>      shader_integer_mix(const _mesa_glsl_parse_state *state)
>      {
>     -   return state->is_version(450, 310) ||
>     +   return state->is_version(440, 310) ||
>                state->ARB_ES3_1_compatibility_enable ||
>                (v130(state) && state->EXT_shader_integer_mix_enable);
>      }
>     --
>     2.11.0
> 
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> 



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