[Mesa-dev] [RFC 00/11] GL_ARB_gpu_shader_fp64

Matt Turner mattst88 at gmail.com
Thu Mar 9 16:58:19 UTC 2017


On Thu, Mar 9, 2017 at 8:31 AM, tournier.elie <tournier.elie at gmail.com> wrote:
> I understand the concern about reviewing auto-generated files.
> An other solution is to generate the builtin_float64.h during the
> compilation time. So we just have to land the float64.glsl file.
>
> Would anyone see merit in bootstrapping?

We did that years ago, and it was a nightmare.


More information about the mesa-dev mailing list