[Mesa-dev] [PATCH] radv: Store shaders in VRAM.

Dave Airlie airlied at gmail.com
Sun Mar 12 23:29:56 UTC 2017


On 13 March 2017 at 00:29, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
> Less IFETCH latency on misses. Shader code is write once read many,
> so GTT doesn't make much sense anyway.
>
> If it turns out to fragment the CPU visible VRAM too much, we can upload with SDMA.

Reviewed-by:Dave Airlie <airlied at redhat.com>


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