[Mesa-dev] [PATCH 7/9] i965/nir: Inline remap_inputs_with_vue_map

Alejandro Piñeiro apinheiro at igalia.com
Fri May 5 07:39:41 UTC 2017


Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>

On 05/05/17 04:11, Jason Ekstrand wrote:
> ---
>  src/intel/compiler/brw_nir.c | 49 ++++++++++++++++++++------------------------
>  1 file changed, 22 insertions(+), 27 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 5ca532f..725143f 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -97,25 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
>  }
>  
>  static bool
> -remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
> -{
> -   nir_foreach_instr(instr, block) {
> -      if (instr->type != nir_instr_type_intrinsic)
> -         continue;
> -
> -      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -
> -      if (intrin->intrinsic == nir_intrinsic_load_input ||
> -          intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
> -         int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
> -         assert(vue_slot != -1);
> -         intrin->const_index[0] = vue_slot;
> -      }
> -   }
> -   return true;
> -}
> -
> -static bool
>  remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
>                    GLenum primitive_mode)
>  {
> @@ -361,16 +342,30 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
>     /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
>     nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
>  
> -   if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
> -      /* This pass needs actual constants */
> -      nir_opt_constant_folding(nir);
> +   if (nir->stage == MESA_SHADER_GEOMETRY && !is_scalar)
> +      return;
>  
> -      add_const_offset_to_base(nir, nir_var_shader_in);
> +   /* This pass needs actual constants */
> +   nir_opt_constant_folding(nir);
>  
> -      nir_foreach_function(function, nir) {
> -         if (function->impl) {
> -            nir_foreach_block(block, function->impl) {
> -               remap_inputs_with_vue_map(block, vue_map);
> +   add_const_offset_to_base(nir, nir_var_shader_in);
> +
> +   nir_foreach_function(function, nir) {
> +      if (!function->impl)
> +         continue;
> +
> +      nir_foreach_block(block, function->impl) {
> +         nir_foreach_instr(instr, block) {
> +            if (instr->type != nir_instr_type_intrinsic)
> +               continue;
> +
> +            nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> +
> +            if (intrin->intrinsic == nir_intrinsic_load_input ||
> +                intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
> +               int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
> +               assert(vue_slot != -1);
> +               intrin->const_index[0] = vue_slot;
>              }
>           }
>        }



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