[Mesa-dev] [PATCH v2 3/3] drirc: Add allow_glsl_builtin_variable_redeclaration for Dying Light and Dead Island Definitive Edition

John Brooks john at fastquake.com
Mon May 15 05:47:39 UTC 2017


This fixes the long-standing problem with Dying Light where the game would
produce a black screen when running under Mesa. This happened because the
game's vertex shaders redeclare gl_VertexID, which is a GLSL builtin.
Mesa's GLSL compiler is a little more strict than others, and would not
compile them:

    error: `gl_VertexID' redeclared

The allow_glsl_builtin_variable_redeclaration directive allows the shaders
to compile and the game to render. The game also requires OpenGL 4.4+ (GLSL
440), but does not request it explicitly. It must be forced with an
override, such as MESA_GL_VERSION_OVERRIDE=4.5 and
MESA_GLSL_VERSION_OVERRIDE=450. A compatibility context is *not* required
and forcing one with 4.5COMPAT or allow_higher_compat_version results in
graphical artifacts.

Dead Island Definitive Edition is another Techland port on the same engine
with the same problems, so we set the
allow_glsl_builtin_variable_redeclaration option for that game as well.

v2 (Samuel Pitoiset):
    - Rename allow_glsl_builtin_redeclaration ->
      allow_glsl_builtin_variable_redeclaration

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449
Signed-off-by: John Brooks <john at fastquake.com>
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
---
 src/mesa/drivers/dri/common/drirc | 13 ++++++++++++-
 1 file changed, 12 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 14d7713..8093e8e 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -17,6 +17,10 @@ Application bugs worked around in this file:
   an #extension directive in the middle of its shaders, which is illegal
   in GLSL.
 
+* Dying Light and Dead Island Definitive Edition redeclare vertex shader
+  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
+  to compile.
+
 TODO: document the other workarounds.
 
 -->
@@ -81,8 +85,15 @@ TODO: document the other workarounds.
             <option name="always_have_depth_buffer" value="true" />
         </application>
 
-        <application name="Dead Island" executable="DeadIslandGame">
+        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+
+            <!-- For the Definitive Edition which shares the same executable name -->
+            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
+        </application>
+
+        <application name="Dying Light" executable="DyingLightGame">
+            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
         </application>
 
         <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
-- 
2.7.4



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