[Mesa-dev] [PATCH] drirc: set force_glsl_version for Alchemist's Awakening

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon May 29 08:39:16 UTC 2017


Yay! My request has been a win, game is fixed now. This patch is no 
longer needed.

On 05/24/2017 09:05 PM, Marek Olšák wrote:
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
> 
> Marek
> 
> On Wed, May 24, 2017 at 1:01 AM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> A bunch of shaders are missing a version directive. This fixes
>> the following compilation error and allows the game to launch.
>>
>> 0:43(28): error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required)
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/mesa/drivers/dri/common/drirc | 4 ++++
>>   1 file changed, 4 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
>> index d820462fad0..111b53646e9 100644
>> --- a/src/mesa/drivers/dri/common/drirc
>> +++ b/src/mesa/drivers/dri/common/drirc
>> @@ -151,5 +151,9 @@ TODO: document the other workarounds.
>>           <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
>>               <option name="glsl_zero_init" value="true"/>
>>           </application>
>> +
>> +        <application name="Alchemist's Awakening" executable="Alchemist">
>> +            <option name="force_glsl_version" value="120" />
>> +        </application>
>>       </device>
>>   </driconf>
>> --
>> 2.13.0
>>
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>> mesa-dev at lists.freedesktop.org
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