[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 29 05:33:05 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103955

Younghun Jang <mieabby at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW

--- Comment #6 from Younghun Jang <mieabby at gmail.com> ---
I don't think this would help because as I mentioned in the original comment, I
could find the bug pretty much everywhere. VBox, my PC(AMD), GTX 960(nouveau)
with or without `LIBGL_ALWAYS_SOFTWARE=1`. I'm more than confident that any
Linux browser running Mesa driver would display the red canvas.



  $ glxinfo | grep "OpenGL renderer string"
  OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.13-300.fc27.x86_64, LLVM 4.0.1)
  $ LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "OpenGL renderer string"
  OpenGL renderer string: llvmpipe (LLVM 4.0, 256 bits)

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