[Mesa-dev] [PATCH v2 05/25] mesa: implement SPIR-V loading in glShaderBinary

Eduardo Lima Mitev elima at igalia.com
Thu Nov 30 17:28:18 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

v2: * Add a gl_shader_spirv_data member to gl_shader, which already
   encapsulates a gl_spirv_module where the binary will be saved.
   (Eduardo Lima)

    * Just use the 'spirv_data' member to know whether a gl_shader has
   the SPIR_V_BINARY_ARB state. (Timothy Arceri)

    * Remove redundant argument checks. Move extension presence check
   to API entry point where the rest of checks are. Retype 'n' and
   'length'arguments to use the correct and more standard types.
   (Ian Romanick)
---
 src/mesa/main/glspirv.c   | 43 +++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/glspirv.h   |  5 +++++
 src/mesa/main/mtypes.h    |  4 ++++
 src/mesa/main/shaderapi.c | 45 ++++++++++++++++++++++++++++++++++++++++++---
 src/mesa/main/shaderobj.c |  2 ++
 5 files changed, 96 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 8d1e652e088..d2e76bb1927 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -25,6 +25,8 @@
 
 #include "errors.h"
 
+#include "errors.h"
+
 #include "util/u_atomic.h"
 
 void
@@ -59,6 +61,47 @@ _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
       p_atomic_inc(&src->RefCount);
 }
 
+void
+_mesa_spirv_shader_binary(struct gl_context *ctx,
+                          unsigned n, struct gl_shader **shaders,
+                          const void* binary, size_t length)
+{
+   struct gl_spirv_module *module;
+   struct gl_shader_spirv_data *spirv_data;
+
+   assert(length >= 0);
+
+   module = malloc(sizeof(*module) + (size_t)length);
+   if (!module) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
+      return;
+   }
+
+   p_atomic_set(&module->RefCount, 0);
+   module->Length = length;
+   memcpy(&module->Binary[0], binary, length);
+
+   for (int i = 0; i < n; ++i) {
+      struct gl_shader *sh = shaders[i];
+
+      spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
+      _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
+      _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
+
+      sh->CompileStatus = compile_failure;
+
+      free((void *)sh->Source);
+      sh->Source = NULL;
+      free((void *)sh->FallbackSource);
+      sh->FallbackSource = NULL;
+
+      ralloc_free(sh->ir);
+      sh->ir = NULL;
+      ralloc_free(sh->symbols);
+      sh->symbols = NULL;
+   }
+}
+
 void GLAPIENTRY
 _mesa_SpecializeShaderARB(GLuint shader,
                           const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index b8a0125ea9f..ba281f68bef 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -71,6 +71,11 @@ void
 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
                                   struct gl_shader_spirv_data *src);
 
+void
+_mesa_spirv_shader_binary(struct gl_context *ctx,
+                          unsigned n, struct gl_shader **shaders,
+                          const void* binary, size_t length);
+
 /**
  * \name API functions
  */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 062eea609c7..50a47e0a65d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -98,6 +98,7 @@ struct st_context;
 struct gl_uniform_storage;
 struct prog_instruction;
 struct gl_program_parameter_list;
+struct gl_shader_spirv_data;
 struct set;
 struct set_entry;
 struct vbo_context;
@@ -2646,6 +2647,9 @@ struct gl_shader
    GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS];
 
    struct gl_shader_info info;
+
+   /* ARB_gl_spirv related data */
+   struct gl_shader_spirv_data *spirv_data;
 };
 
 
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 72824355838..24058e5ee2e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -42,6 +42,7 @@
 #include "main/context.h"
 #include "main/dispatch.h"
 #include "main/enums.h"
+#include "main/glspirv.h"
 #include "main/hash.h"
 #include "main/mtypes.h"
 #include "main/pipelineobj.h"
@@ -1051,6 +1052,16 @@ set_shader_source(struct gl_shader *sh, const GLchar *source)
 {
    assert(sh);
 
+   /* The GL_ARB_gl_spirv spec adds the following to the end of the description
+    * of ShaderSource:
+    *
+    *   "If <shader> was previously associated with a SPIR-V module (via the
+    *    ShaderBinary command), that association is broken. Upon successful
+    *    completion of this command the SPIR_V_BINARY_ARB state of <shader>
+    *    is set to FALSE."
+    */
+   _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
+
    if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
       /* If shader was previously compiled back-up the source in case of cache
        * fallback.
@@ -2132,9 +2143,7 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
                    const void* binary, GLint length)
 {
    GET_CURRENT_CONTEXT(ctx);
-   (void) shaders;
-   (void) binaryformat;
-   (void) binary;
+   struct gl_shader **sh;
 
    /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
     * page 88 of the OpenGL 4.5 specs state:
@@ -2148,6 +2157,36 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
       return;
    }
 
+   /* Get all shader objects at once so we can make the operation
+    * all-or-nothing.
+    */
+   if (n > SIZE_MAX / sizeof(*sh)) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
+      return;
+   }
+
+   sh = alloca(sizeof(*sh) * (size_t)n);
+   if (!sh) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
+      return;
+   }
+
+   for (int i = 0; i < n; ++i) {
+      sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
+      if (!sh[i])
+         return;
+   }
+
+   if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
+      if (!ctx->Extensions.ARB_gl_spirv)
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
+      else if (n > 0)
+         _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
+                                   (size_t) length);
+
+      return;
+   }
+
    _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
 }
 
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index ce2e3df4fae..5c1cdd6b27a 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -33,6 +33,7 @@
 #include "compiler/glsl/string_to_uint_map.h"
 #include "main/glheader.h"
 #include "main/context.h"
+#include "main/glspirv.h"
 #include "main/hash.h"
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
@@ -121,6 +122,7 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
 void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
+   _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
    free((void *)sh->Source);
    free((void *)sh->FallbackSource);
    free(sh->Label);
-- 
2.15.0



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