[Mesa-dev] [PATCH] glsl/linker: add check for compute shared memory size

Nicolai Hähnle nhaehnle at gmail.com
Fri Oct 6 20:17:16 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Unlike uniforms, the limit on shared memory size is not called out
explicitly in the list of things that cause linker errors, but presumably
that's just an oversight in the spec.

Fixes dEQP-GLES31.functional.debug.negative_coverage.{callbacks,get_error,log}.compute.exceed_shared_memory_size_limit
---
 src/compiler/glsl/ir_optimization.h          |  5 +++--
 src/compiler/glsl/linker.cpp                 |  3 +--
 src/compiler/glsl/lower_shared_reference.cpp | 21 +++++++++++++++++++--
 3 files changed, 23 insertions(+), 6 deletions(-)

diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 38fb54990ea..eb3ec3b0c7d 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -136,22 +136,23 @@ bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
 bool lower_noise(exec_list *instructions);
 bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
     exec_list *instructions, bool lower_input, bool lower_output,
     bool lower_temp, bool lower_uniform);
 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
 bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
 bool lower_clip_cull_distance(struct gl_shader_program *prog,
                               gl_linked_shader *shader);
 void lower_output_reads(unsigned stage, exec_list *instructions);
 bool lower_packing_builtins(exec_list *instructions, int op_mask);
-void lower_shared_reference(struct gl_linked_shader *shader,
-                            unsigned *shared_size);
+void lower_shared_reference(struct gl_context *ctx,
+                            struct gl_shader_program *prog,
+                            struct gl_linked_shader *shader);
 void lower_ubo_reference(struct gl_linked_shader *shader,
                          bool clamp_block_indices, bool use_std430_as_default);
 void lower_packed_varyings(void *mem_ctx,
                            unsigned locations_used,
                            const uint8_t *components,
                            ir_variable_mode mode,
                            unsigned gs_input_vertices,
                            gl_linked_shader *shader,
                            bool disable_varying_packing, bool xfb_enabled);
 bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index f352c5385ca..03eb05bf637 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4650,22 +4650,21 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
 
       const struct gl_shader_compiler_options *options =
          &ctx->Const.ShaderCompilerOptions[i];
 
       if (options->LowerBufferInterfaceBlocks)
          lower_ubo_reference(prog->_LinkedShaders[i],
                              options->ClampBlockIndicesToArrayBounds,
                              ctx->Const.UseSTD430AsDefaultPacking);
 
       if (i == MESA_SHADER_COMPUTE)
-         lower_shared_reference(prog->_LinkedShaders[i],
-                                &prog->Comp.SharedSize);
+         lower_shared_reference(ctx, prog, prog->_LinkedShaders[i]);
 
       lower_vector_derefs(prog->_LinkedShaders[i]);
       do_vec_index_to_swizzle(prog->_LinkedShaders[i]->ir);
    }
 
    return true;
 }
 
 static void
 linker_optimisation_loop(struct gl_context *ctx, exec_list *ir,
diff --git a/src/compiler/glsl/lower_shared_reference.cpp b/src/compiler/glsl/lower_shared_reference.cpp
index b9098913af8..a1b3f7df47e 100644
--- a/src/compiler/glsl/lower_shared_reference.cpp
+++ b/src/compiler/glsl/lower_shared_reference.cpp
@@ -26,20 +26,21 @@
  *
  * IR lower pass to replace dereferences of compute shader shared variables
  * with intrinsic function calls.
  *
  * This relieves drivers of the responsibility of allocating space for the
  * shared variables in the shared memory region.
  */
 
 #include "lower_buffer_access.h"
 #include "ir_builder.h"
+#include "linker.h"
 #include "main/macros.h"
 #include "util/list.h"
 #include "glsl_parser_extras.h"
 
 using namespace ir_builder;
 
 namespace {
 
 struct var_offset {
    struct list_head node;
@@ -471,29 +472,45 @@ lower_shared_reference_visitor::visit_enter(ir_call *ir)
       base_ir->replace_with(new_ir);
       return visit_continue_with_parent;
    }
 
    return rvalue_visit(ir);
 }
 
 } /* unnamed namespace */
 
 void
-lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size)
+lower_shared_reference(struct gl_context *ctx,
+                       struct gl_shader_program *prog,
+                       struct gl_linked_shader *shader)
 {
    if (shader->Stage != MESA_SHADER_COMPUTE)
       return;
 
    lower_shared_reference_visitor v(shader);
 
    /* Loop over the instructions lowering references, because we take a deref
     * of an shared variable array using a shared variable dereference as the
     * index will produce a collection of instructions all of which have cloned
     * shared variable dereferences for that array index.
     */
    do {
       v.progress = false;
       visit_list_elements(&v, shader->ir);
    } while (v.progress);
 
-   *shared_size = v.shared_size;
+   prog->Comp.SharedSize = v.shared_size;
+
+   /* Section 19.1 (Compute Shader Variables) of the OpenGL 4.5 (Core Profile)
+    * specification says:
+    *
+    *   "There is a limit to the total size of all variables declared as
+    *    shared in a single program object. This limit, expressed in units of
+    *    basic machine units, may be queried as the value of
+    *    MAX_COMPUTE_SHARED_MEMORY_SIZE."
+    */
+   if (prog->Comp.SharedSize > ctx->Const.MaxComputeSharedMemorySize) {
+      linker_error(prog, "Too much shared memory used (%u/%u)\n",
+                   prog->Comp.SharedSize,
+                   ctx->Const.MaxComputeSharedMemorySize);
+   }
 }
-- 
2.11.0



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