[Mesa-dev] [PATCH] st/mesa: enable nir path for all shaders.

Timothy Arceri tarceri at itsqueeze.com
Tue Oct 24 06:02:16 UTC 2017


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 24/10/17 09:44, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> There is no reason to block this here, if a driver enables
> it, let it handle it.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 10 +---------
>   1 file changed, 1 insertion(+), 9 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index a45f0047a8..9599402056 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6976,15 +6976,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>   
>         struct gl_program *linked_prog = NULL;
>         if (preferred_ir == PIPE_SHADER_IR_NIR) {
> -         /* TODO only for GLSL VS/FS/CS for now: */
> -         switch (shader->Stage) {
> -         case MESA_SHADER_VERTEX:
> -         case MESA_SHADER_FRAGMENT:
> -         case MESA_SHADER_COMPUTE:
> -            linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
> -         default:
> -            break;
> -         }
> +         linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
>         } else {
>            linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
>         }
> 


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