[Mesa-dev] [PATCH] mesa/glspirv: fix compilation with MSVC

Alejandro PiƱeiro apinheiro at igalia.com
Mon Aug 13 14:50:38 UTC 2018


>From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.
---

Note that Im not sure if this is the usual solution. As far as I see,
uint is used on other source files. Having said so, just replacing for
unsigned seems the easier way to fix this.

 src/mesa/main/glspirv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 4fc80b72181..1c5b7dd17f3 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader,
 {
    nir_foreach_variable(var, &shader->inputs) {
       if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-         for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+         for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
             uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
             shader->info.vs.double_inputs |= bitfield;
          }
-- 
2.14.1



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