[Mesa-dev] [RFC] compiler: Move double_inputs to gl_program::DualSlotInputs

Jason Ekstrand jason at jlekstrand.net
Thu Aug 30 23:48:46 UTC 2018


Previously, we had two field in shader_info: double_inputs_read and
double_inputs.  Presumably, the one was for all double inputs that are
read and the other is all that exist.  However, because nir_gather_info
regenerates these two values, there is a possibility, if a variable gets
deleted, that the value of double_inputs could change over time.  This
is a problem because double_inputs is used to remap the input locations
to a two-slot-per-dvec3/4 scheme for i965.  If that mapping were to
change between glsl_to_nir and back-end state setup, we would fall over
when trying to map the NIR outputs back onto the GL location space.

This commit changes the way slot re-mapping works.  Instead of the
double_inputs field in shader_info, it adds a DualSlotInputs bitfield to
gl_program.  By having it in gl_program, we more easily guarantee that
NIR passes won't touch it after it's been set.  It also makes more sense
to put it in a GL data structure since it's really a mapping from GL
slots to back-end and/or NIR slots and not really a NIR shader thing.

This shouldn't affect gallium drivers or radv but I have yet to actually
test it on any of them.

Cc: Kenneth Graunke <kenneth at whitecape.org>
Cc: Timothy Arceri <tarceri at itsqueeze.com>

---
 src/compiler/glsl/glsl_to_nir.cpp             | 16 +++------
 src/compiler/glsl/ir_set_program_inouts.cpp   |  2 +-
 src/compiler/glsl/serialize.cpp               |  2 ++
 src/compiler/nir/nir.c                        | 36 ++++++++++++-------
 src/compiler/nir/nir.h                        |  5 +--
 src/compiler/nir/nir_gather_info.c            |  6 ----
 src/compiler/shader_info.h                    |  3 --
 src/mesa/drivers/dri/i965/brw_draw_upload.c   | 19 +++++-----
 src/mesa/drivers/dri/i965/genX_state_upload.c |  1 +
 src/mesa/main/glspirv.c                       | 20 +++--------
 src/mesa/main/mtypes.h                        | 15 ++++++++
 src/mesa/state_tracker/st_glsl_to_nir.cpp     |  2 +-
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp    |  2 +-
 src/mesa/state_tracker/st_program.c           |  3 +-
 14 files changed, 66 insertions(+), 66 deletions(-)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index f38d280d406..d22f4a58dd4 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -149,8 +149,11 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
     * two locations. For instance, if we have in the IR code a dvec3 attr0 in
     * location 0 and vec4 attr1 in location 1, in NIR attr0 will use
     * locations/slots 0 and 1, and attr1 will use location/slot 2 */
-   if (shader->info.stage == MESA_SHADER_VERTEX)
-      nir_remap_attributes(shader, options);
+   if (shader->info.stage == MESA_SHADER_VERTEX) {
+      sh->Program->DualSlotInputs = nir_get_dual_slot_attributes(shader);
+      if (options->vs_inputs_dual_locations)
+         nir_remap_dual_slot_attributes(shader, sh->Program->DualSlotInputs);
+   }
 
    shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
    if (shader_prog->Label)
@@ -344,15 +347,6 @@ nir_visitor::visit(ir_variable *ir)
             var->data.compact = ir->type->without_array()->is_scalar();
          }
       }
-
-      /* Mark all the locations that require two slots */
-      if (shader->info.stage == MESA_SHADER_VERTEX &&
-          glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-         for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
-            uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
-            shader->info.vs.double_inputs |= bitfield;
-         }
-      }
       break;
 
    case ir_var_shader_out:
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index ba1e44167c3..a3cb19479b8 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
          /* double inputs read is only for vertex inputs */
          if (stage == MESA_SHADER_VERTEX &&
              var->type->without_array()->is_dual_slot())
-            prog->info.vs.double_inputs_read |= bitfield;
+            prog->DualSlotInputs |= bitfield;
 
          if (stage == MESA_SHADER_FRAGMENT) {
             prog->info.fs.uses_sample_qualifier |= var->data.sample;
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 889038fb5e2..267700e7e78 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -1035,6 +1035,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
    struct gl_program *glprog = shader->Program;
    unsigned i;
 
+   blob_write_uint64(metadata, glprog->DualSlotInputs);
    blob_write_bytes(metadata, glprog->TexturesUsed,
                     sizeof(glprog->TexturesUsed));
    blob_write_uint64(metadata, glprog->SamplersUsed);
@@ -1088,6 +1089,7 @@ read_shader_metadata(struct blob_reader *metadata,
 {
    unsigned i;
 
+   glprog->DualSlotInputs = blob_read_uint64(metadata);
    blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
                    sizeof(glprog->TexturesUsed));
    glprog->SamplersUsed = blob_read_uint64(metadata);
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 7ae46845191..f450720dd79 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -1854,23 +1854,33 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
    }
 }
 
+uint64_t
+nir_get_dual_slot_attributes(nir_shader *shader)
+{
+   assert(shader->info.stage == MESA_SHADER_VERTEX);
+
+   uint64_t dual_slot = 0;
+   nir_foreach_variable(var, &shader->inputs) {
+      if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+         unsigned slots = glsl_count_attribute_slots(var->type, true);
+         dual_slot |= BITFIELD64_MASK(slots) << var->data.location;
+      }
+   }
+
+   return dual_slot;
+}
+
 /* OpenGL utility method that remaps the location attributes if they are
  * doubles. Not needed for vulkan due the differences on the input location
  * count for doubles on vulkan vs OpenGL
  */
 void
-nir_remap_attributes(nir_shader *shader,
-                     const nir_shader_compiler_options *options)
-{
-   if (options->vs_inputs_dual_locations) {
-      nir_foreach_variable(var, &shader->inputs) {
-         var->data.location +=
-            _mesa_bitcount_64(shader->info.vs.double_inputs &
-                              BITFIELD64_MASK(var->data.location));
-      }
-   }
+nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t dual_slot)
+{
+   assert(shader->info.stage == MESA_SHADER_VERTEX);
 
-   /* Once the remap is done, reset double_inputs_read, so later it will have
-    * which location/slots are doubles */
-   shader->info.vs.double_inputs = 0;
+   nir_foreach_variable(var, &shader->inputs) {
+      var->data.location +=
+         _mesa_bitcount_64(dual_slot & BITFIELD64_MASK(var->data.location));
+   }
 }
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 169fa1fa20d..309dda673be 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3039,8 +3039,9 @@ bool nir_opt_conditional_discard(nir_shader *shader);
 
 void nir_sweep(nir_shader *shader);
 
-void nir_remap_attributes(nir_shader *shader,
-                          const nir_shader_compiler_options *options);
+uint64_t nir_get_dual_slot_attributes(nir_shader *shader);
+void nir_remap_dual_slot_attributes(nir_shader *shader,
+                                    uint64_t dual_slot);
 
 nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
 gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 4a030cb6256..de18c9bd78e 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -54,11 +54,6 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
          else
             shader->info.inputs_read |= bitfield;
 
-         /* double inputs read is only for vertex inputs */
-         if (shader->info.stage == MESA_SHADER_VERTEX &&
-             glsl_type_is_dual_slot(glsl_without_array(var->type)))
-            shader->info.vs.double_inputs_read |= bitfield;
-
          if (shader->info.stage == MESA_SHADER_FRAGMENT) {
             shader->info.fs.uses_sample_qualifier |= var->data.sample;
          }
@@ -417,7 +412,6 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
    shader->info.system_values_read = 0;
    if (shader->info.stage == MESA_SHADER_VERTEX) {
       shader->info.vs.double_inputs = 0;
-      shader->info.vs.double_inputs_read = 0;
    }
    if (shader->info.stage == MESA_SHADER_FRAGMENT) {
       shader->info.fs.uses_sample_qualifier = false;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index dab15b58894..65bc0588d67 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -134,9 +134,6 @@ typedef struct shader_info {
       struct {
          /* Which inputs are doubles */
          uint64_t double_inputs;
-
-         /* Which inputs are actually read and are double */
-         uint64_t double_inputs_read;
       } vs;
 
       struct {
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index bc9b2566deb..6a29d562cb2 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -454,6 +454,8 @@ brw_prepare_vertices(struct brw_context *brw)
 {
    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct gl_context *ctx = &brw->ctx;
+   /* BRW_NEW_VERTEX_PROGRAM */
+   const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX];
    /* BRW_NEW_VS_PROG_DATA */
    const struct brw_vs_prog_data *vs_prog_data =
       brw_vs_prog_data(brw->vs.base.prog_data);
@@ -485,17 +487,14 @@ brw_prepare_vertices(struct brw_context *brw)
 
    /* Accumulate the list of enabled arrays. */
    brw->vb.nr_enabled = 0;
-   while (vs_inputs) {
-      GLuint first = ffsll(vs_inputs) - 1;
-      assert (first < 64);
-      GLuint index =
-         first - DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data->double_inputs_read &
-                                                BITFIELD64_MASK(first)), 2);
+   for (unsigned index = 0; index < VERT_ATTRIB_MAX; index++) {
+      const unsigned location =
+         index + _mesa_bitcount_64(vp->DualSlotInputs & BITFIELD64_MASK(index));
+      if (!(vs_inputs & BITFIELD64_BIT(location)))
+         continue;
+
       struct brw_vertex_element *input = &brw->vb.inputs[index];
-      input->is_dual_slot = (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) != 0;
-      vs_inputs &= ~BITFIELD64_BIT(first);
-      if (input->is_dual_slot)
-         vs_inputs &= ~BITFIELD64_BIT(first + 1);
+      input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(index)) != 0;
       brw->vb.enabled[brw->vb.nr_enabled++] = input;
    }
 
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 09a42e44b08..740cb0c4d2e 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -933,6 +933,7 @@ static const struct brw_tracked_state genX(vertices) = {
       .mesa = _NEW_POLYGON,
       .brw = BRW_NEW_BATCH |
              BRW_NEW_BLORP |
+             BRW_NEW_VERTEX_PROGRAM |
              BRW_NEW_VERTICES |
              BRW_NEW_VS_PROG_DATA,
    },
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 1c5b7dd17f3..c53fe0bd07c 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -182,20 +182,6 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
 }
 
-static void
-nir_compute_double_inputs(nir_shader *shader,
-                          const nir_shader_compiler_options *options)
-{
-   nir_foreach_variable(var, &shader->inputs) {
-      if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-         for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
-            uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
-            shader->info.vs.double_inputs |= bitfield;
-         }
-      }
-   }
-}
-
 nir_shader *
 _mesa_spirv_to_nir(struct gl_context *ctx,
                    const struct gl_shader_program *prog,
@@ -278,8 +264,10 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
    NIR_PASS_V(nir, nir_split_per_member_structs);
 
    if (nir->info.stage == MESA_SHADER_VERTEX) {
-      nir_compute_double_inputs(nir, options);
-      nir_remap_attributes(nir, options);
+      uint64_t dual_slot_inputs = nir_get_dual_slot_attributes(nir);
+      if (options->vs_inputs_dual_locations)
+         nir_remap_dual_slot_attributes(nir, dual_slot_inputs);
+      linked_shader->Program->DualSlotInputs = dual_slot_inputs;
    }
 
    return nir;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5ff0d3227a8..9ed49b7ff24 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2066,6 +2066,21 @@ struct gl_program
    /** Is this program written to on disk shader cache */
    bool program_written_to_cache;
 
+   /** A bitfield indicating which vertex shader inputs consume two slots
+    *
+    * This is used for mapping from single-slot input locations in the GL API
+    * to dual-slot double input locations in the shader.  This field is set
+    * once as part of linking and never updated again to ensure the mapping
+    * remains consistent.
+    *
+    * Note: There may be dual-slot variables in the original shader source
+    * which do not appear in this bitfield due to having been eliminated by
+    * the compiler prior to DualSlotInputs being calculated.  There may also
+    * be bits set in this bitfield which are set but which the shader never
+    * reads due to compiler optimizations eliminating such variables after
+    * DualSlotInputs is calculated.
+    */
+   GLbitfield64 DualSlotInputs;
    /** Subset of OutputsWritten outputs written with non-zero index. */
    GLbitfield64 SecondaryOutputsWritten;
    /** TEXTURE_x_BIT bitmask */
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index ae2c49960c9..0ee9bd9fef1 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -91,7 +91,7 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
       if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
          input_to_index[attr] = num_inputs;
          num_inputs++;
-         if ((prog->info.vs.double_inputs_read & BITFIELD64_BIT(attr)) != 0) {
+         if ((prog->DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
             /* add placeholder for second part of a double attribute */
             num_inputs++;
          }
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7b96947c607..a30672dbd62 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7128,7 +7128,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
    _mesa_copy_linked_program_data(shader_program, shader);
    shrink_array_declarations(v->inputs, v->num_inputs,
                              &prog->info.inputs_read,
-                             prog->info.vs.double_inputs_read,
+                             prog->DualSlotInputs,
                              &prog->info.patch_inputs_read);
    shrink_array_declarations(v->outputs, v->num_outputs,
                              &prog->info.outputs_written, 0ULL,
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 8117f4ff8db..af86c47b945 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -406,8 +406,7 @@ st_translate_vertex_program(struct st_context *st,
          stvp->input_to_index[attr] = stvp->num_inputs;
          stvp->index_to_input[stvp->num_inputs] = attr;
          stvp->num_inputs++;
-         if ((stvp->Base.info.vs.double_inputs_read &
-              BITFIELD64_BIT(attr)) != 0) {
+         if ((stvp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
             /* add placeholder for second part of a double attribute */
             stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
             stvp->num_inputs++;
-- 
2.17.1



More information about the mesa-dev mailing list