[Mesa-dev] [Bug 109075] radv: New D3D boolean optimizations cause GPU hang in Witcher 3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 18 05:06:48 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=109075

--- Comment #2 from Jason Ekstrand <jason at jlekstrand.net> ---
This is really weird because, of all the optimizations in that commit, that is
the one that's NOT new.  It wasn't in that exact form but we definitely had
that optimization before my 1-bit booleans series.  Maybe some other change
made it suddenly trigger in a new place and cascade into additional
optimization?

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