[Mesa-dev] [PATCH 07/13] mesa: reduce the size of gl_program

Marek Olšák maraeo at gmail.com
Fri Feb 9 01:18:42 UTC 2018


From: Marek Olšák <marek.olsak at amd.com>

gl_program: 1456 -> 976 bytes
---
 src/compiler/glsl/link_uniforms.cpp | 9 ++++-----
 src/mesa/main/mtypes.h              | 4 ++--
 2 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 15813cb..a73dcd4 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1416,25 +1416,24 @@ link_assign_uniform_storage(struct gl_context *ctx,
          shader->Program->sh.NumBindlessImages = parcel.num_bindless_images;
          shader->Program->sh.BindlessImages =
             rzalloc_array(shader->Program, gl_bindless_image,
                           parcel.num_bindless_images);
          for (unsigned j = 0; j < parcel.num_bindless_images; j++) {
             shader->Program->sh.BindlessImages[j].access =
                parcel.bindless_access[j];
          }
       }
 
-      STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
-                    sizeof(parcel.targets));
-      memcpy(shader->Program->sh.SamplerTargets,
-             parcel.targets,
-             sizeof(shader->Program->sh.SamplerTargets));
+      STATIC_ASSERT(ARRAY_SIZE(shader->Program->sh.SamplerTargets) ==
+                    ARRAY_SIZE(parcel.targets));
+      for (unsigned j = 0; j < ARRAY_SIZE(parcel.targets); j++)
+         shader->Program->sh.SamplerTargets[j] = parcel.targets[j];
    }
 
 #ifndef NDEBUG
    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
       assert(prog->data->UniformStorage[i].storage != NULL ||
              prog->data->UniformStorage[i].builtin ||
              prog->data->UniformStorage[i].is_shader_storage ||
              prog->data->UniformStorage[i].block_index != -1);
    }
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f829fa3..c80d3b9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2161,21 +2161,21 @@ struct gl_program
    size_t driver_cache_blob_size;
 
    bool is_arb_asm; /** Is this an ARB assembly-style program */
 
    /** Is this program written to on disk shader cache */
    bool program_written_to_cache;
 
    /** Subset of OutputsWritten outputs written with non-zero index. */
    GLbitfield64 SecondaryOutputsWritten;
    /** TEXTURE_x_BIT bitmask */
-   GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+   GLbitfield16 TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    /** Bitfield of which samplers are used */
    GLbitfield SamplersUsed;
    /** Texture units used for shadow sampling. */
    GLbitfield ShadowSamplers;
    /** Texture units used for samplerExternalOES */
    GLbitfield ExternalSamplersUsed;
 
    /* Fragement shader only fields */
    GLboolean OriginUpperLeft;
    GLboolean PixelCenterInteger;
@@ -2239,21 +2239,21 @@ struct gl_program
           * \c gl_image_unit::Access for the corresponding image unit.
           */
          GLenum16 ImageAccess[MAX_IMAGE_UNIFORMS];
 
          struct gl_uniform_block **UniformBlocks;
          struct gl_uniform_block **ShaderStorageBlocks;
 
          /** Which texture target is being sampled
           * (TEXTURE_1D/2D/3D/etc_INDEX)
           */
-         gl_texture_index SamplerTargets[MAX_SAMPLERS];
+         GLubyte SamplerTargets[MAX_SAMPLERS];
 
          /**
           * Number of samplers declared with the bindless_sampler layout
           * qualifier as specified by ARB_bindless_texture.
           */
          GLuint NumBindlessSamplers;
          GLboolean HasBoundBindlessSampler;
          struct gl_bindless_sampler *BindlessSamplers;
 
          /**
-- 
2.7.4



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