[Mesa-dev] [PATCH] radv: optimize radv_stage_flush() for pre fragment shader stages

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Tue Jul 17 18:29:53 UTC 2018


Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

On Tue, Jul 17, 2018 at 5:03 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> We don't need to emit PS_PARTIAL_FLUSH for the pre fragment shader
> stages (ie. geometry/tessellation). Emitting VS_PARTIAL_FLUSH
> is enough for these stages. Note that PS_PARTIAL_FLUSH also
> synchronizes all vertex stages.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/amd/vulkan/radv_cmd_buffer.c | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
> index 3646c1ae89..041ebf0ca3 100644
> --- a/src/amd/vulkan/radv_cmd_buffer.c
> +++ b/src/amd/vulkan/radv_cmd_buffer.c
> @@ -1942,10 +1942,7 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
>                 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
>         }
>
> -       if (src_stage_mask & (VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
> -                             VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
> -                             VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
> -                             VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
> +       if (src_stage_mask & (VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
>                               VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
>                               VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
>                               VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
> @@ -1956,7 +1953,10 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
>                 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_PS_PARTIAL_FLUSH;
>         } else if (src_stage_mask & (VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
>                                      VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
> -                                    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT)) {
> +                                    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
> +                                    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
> +                                    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
> +                                    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT)) {
>                 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_VS_PARTIAL_FLUSH;
>         }
>  }
> --
> 2.18.0
>
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