[Mesa-dev] [PATCH] glsl: remove GCC construct from VECN macro

Rob Clark robdclark at gmail.com
Mon Mar 26 21:01:04 UTC 2018


correct me if I'm wrong, but I don't see how you could do the ## stuff
to construct the built-in type name with templates.  So I think the
options are tons of copy/pasta code (ie. what we had before) or
macros.

I agree that could just construct the whole method with the macro.. I
like that better than changing VECN() macro to contain the return
(which I was explicitly trying to avoid in the original version, since
macros that contain return statements are evil)

BR,
-R

On Mon, Mar 26, 2018 at 4:33 PM, Ian Romanick <idr at freedesktop.org> wrote:
> As much as I'm not a fan of C++ templates, I don't see how this
> preprocessor macro reinvention of that mechanism is an improvement.
>
> On 03/26/2018 09:45 AM, Emil Velikov wrote:
>> From: Emil Velikov <emil.velikov at collabora.com>
>>
>> Update the macro to have the explic return. Using the current GCC
>> specific macro breaks other compilers such as the Intel one or MSVC.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105740
>> Fixes: f407edf3407396379e16b0be74b8d3b85d2ad7f0
>> Cc: Rob Clark <robdclark at gmail.com>
>> Cc: Timothy Arceri <tarceri at itsqueeze.com>
>> Cc: Roland Scheidegger <sroland at vmware.com>
>> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
>> ---
>>  src/compiler/glsl_types.cpp | 30 +++++++++++++++---------------
>>  1 file changed, 15 insertions(+), 15 deletions(-)
>>
>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>> index b8caddb406..ab356cb5a0 100644
>> --- a/src/compiler/glsl_types.cpp
>> +++ b/src/compiler/glsl_types.cpp
>> @@ -509,88 +509,88 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[])
>>     return ts[n - 1];
>>  }
>>
>> -#define VECN(components, sname, vname) ({        \
>> +#define VECN(components, sname, vname)  {        \
>>        static const glsl_type *const ts[] = {     \
>>           sname ## _type, vname ## 2_type,        \
>>           vname ## 3_type, vname ## 4_type,       \
>>           vname ## 8_type, vname ## 16_type,      \
>>        };                                         \
>> -      glsl_type::vec(components, ts);            \
>> -   })
>> +      return glsl_type::vec(components, ts);     \
>> +   }
>>
>>  const glsl_type *
>>  glsl_type::vec(unsigned components)
>>  {
>> -   return VECN(components, float, vec);
>> +   VECN(components, float, vec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::f16vec(unsigned components)
>>  {
>> -   return VECN(components, float16_t, f16vec);
>> +   VECN(components, float16_t, f16vec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::dvec(unsigned components)
>>  {
>> -   return VECN(components, double, dvec);
>> +   VECN(components, double, dvec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::ivec(unsigned components)
>>  {
>> -   return VECN(components, int, ivec);
>> +   VECN(components, int, ivec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::uvec(unsigned components)
>>  {
>> -   return VECN(components, uint, uvec);
>> +   VECN(components, uint, uvec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::bvec(unsigned components)
>>  {
>> -   return VECN(components, bool, bvec);
>> +   VECN(components, bool, bvec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::i64vec(unsigned components)
>>  {
>> -   return VECN(components, int64_t, i64vec);
>> +   VECN(components, int64_t, i64vec);
>>  }
>>
>>
>>  const glsl_type *
>>  glsl_type::u64vec(unsigned components)
>>  {
>> -   return VECN(components, uint64_t, u64vec);
>> +   VECN(components, uint64_t, u64vec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::i16vec(unsigned components)
>>  {
>> -   return VECN(components, int16_t, i16vec);
>> +   VECN(components, int16_t, i16vec);
>>  }
>>
>>
>>  const glsl_type *
>>  glsl_type::u16vec(unsigned components)
>>  {
>> -   return VECN(components, uint16_t, u16vec);
>> +   VECN(components, uint16_t, u16vec);
>>  }
>>
>>  const glsl_type *
>>  glsl_type::i8vec(unsigned components)
>>  {
>> -   return VECN(components, int8_t, i8vec);
>> +   VECN(components, int8_t, i8vec);
>>  }
>>
>>
>>  const glsl_type *
>>  glsl_type::u8vec(unsigned components)
>>  {
>> -   return VECN(components, uint8_t, u8vec);
>> +   VECN(components, uint8_t, u8vec);
>>  }
>>
>>  const glsl_type *
>>
>
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