[Mesa-dev] [PATCH 2/6] radeonsi: fix is_oneway_access_only for image stores

Marek Olšák maraeo at gmail.com
Tue Nov 20 04:09:38 UTC 2018


From: Marek Olšák <marek.olsak at amd.com>

---
 .../drivers/radeonsi/si_shader_tgsi_mem.c     | 49 ++++++++++++++-----
 1 file changed, 37 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
index 2ba3f251ff8..81df73ea9b1 100644
--- a/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
+++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
@@ -395,59 +395,83 @@ static void load_emit_memory(
  * \param shader_buffers_reverse_access_mask
  *	For LOAD, set this to (store | atomic) slot usage in the shader.
  *	For STORE, set this to (load | atomic) slot usage in the shader.
  * \param images_reverse_access_mask  Same as above, but for images.
  */
 static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
 				  const struct tgsi_shader_info *info,
 				  unsigned shader_buffers_reverse_access_mask,
 				  unsigned images_reverse_access_mask)
 {
+	enum tgsi_file_type resource_file;
+	unsigned resource_index;
+	bool resource_indirect;
+
+	if (inst->Instruction.Opcode == TGSI_OPCODE_STORE) {
+		resource_file = inst->Dst[0].Register.File;
+		resource_index = inst->Dst[0].Register.Index;
+		resource_indirect = inst->Dst[0].Register.Indirect;
+	} else {
+		resource_file = inst->Src[0].Register.File;
+		resource_index = inst->Src[0].Register.Index;
+		resource_indirect = inst->Src[0].Register.Indirect;
+	}
+
+	assert(resource_file == TGSI_FILE_BUFFER ||
+	       resource_file == TGSI_FILE_IMAGE ||
+	       /* bindless image */
+	       resource_file == TGSI_FILE_INPUT ||
+	       resource_file == TGSI_FILE_OUTPUT ||
+	       resource_file == TGSI_FILE_CONSTANT ||
+	       resource_file == TGSI_FILE_TEMPORARY ||
+	       resource_file == TGSI_FILE_IMMEDIATE);
+
+	assert(resource_file != TGSI_FILE_BUFFER ||
+	       inst->Memory.Texture == TGSI_TEXTURE_BUFFER);
+
 	/* RESTRICT means NOALIAS.
 	 * If there are no writes, we can assume the accessed memory is read-only.
 	 * If there are no reads, we can assume the accessed memory is write-only.
 	 */
 	if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
 		unsigned reverse_access_mask;
 
-		if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+		if (resource_file == TGSI_FILE_BUFFER) {
 			reverse_access_mask = shader_buffers_reverse_access_mask;
 		} else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
 			reverse_access_mask = info->images_buffers &
 					      images_reverse_access_mask;
 		} else {
 			reverse_access_mask = ~info->images_buffers &
 					      images_reverse_access_mask;
 		}
 
-		if (inst->Src[0].Register.Indirect) {
+		if (resource_indirect) {
 			if (!reverse_access_mask)
 				return true;
 		} else {
 			if (!(reverse_access_mask &
-			      (1u << inst->Src[0].Register.Index)))
+			      (1u << resource_index)))
 				return true;
 		}
 	}
 
 	/* If there are no buffer writes (for both shader buffers & image
 	 * buffers), it implies that buffer memory is read-only.
 	 * If there are no buffer reads (for both shader buffers & image
 	 * buffers), it implies that buffer memory is write-only.
 	 *
 	 * Same for the case when there are no writes/reads for non-buffer
 	 * images.
 	 */
-	if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
-	    (inst->Memory.Texture == TGSI_TEXTURE_BUFFER &&
-	     (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
-	      tgsi_is_bindless_image_file(inst->Src[0].Register.File)))) {
+	if (resource_file == TGSI_FILE_BUFFER ||
+	    inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
 		if (!shader_buffers_reverse_access_mask &&
 		    !(info->images_buffers & images_reverse_access_mask))
 			return true;
 	} else {
 		if (!(~info->images_buffers & images_reverse_access_mask))
 			return true;
 	}
 	return false;
 }
 
@@ -643,37 +667,38 @@ static void store_emit(
 		const struct lp_build_tgsi_action *action,
 		struct lp_build_tgsi_context *bld_base,
 		struct lp_build_emit_data *emit_data)
 {
 	struct si_shader_context *ctx = si_shader_context(bld_base);
 	const struct tgsi_full_instruction * inst = emit_data->inst;
 	const struct tgsi_shader_info *info = &ctx->shader->selector->info;
 	struct tgsi_full_src_register resource_reg =
 		tgsi_full_src_register_from_dst(&inst->Dst[0]);
 	unsigned target = inst->Memory.Texture;
+
+	if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
+		store_emit_memory(ctx, emit_data);
+		return;
+	}
+
 	bool writeonly_memory = is_oneway_access_only(inst, info,
 						      info->shader_buffers_load |
 						      info->shader_buffers_atomic,
 						      info->images_load |
 						      info->images_atomic);
 	bool is_image = inst->Dst[0].Register.File == TGSI_FILE_IMAGE ||
 			tgsi_is_bindless_image_file(inst->Dst[0].Register.File);
 	LLVMValueRef chans[4], value;
 	LLVMValueRef vindex = ctx->i32_0;
 	LLVMValueRef voffset = ctx->i32_0;
 	struct ac_image_args args = {};
 
-	if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
-		store_emit_memory(ctx, emit_data);
-		return;
-	}
-
 	for (unsigned chan = 0; chan < 4; ++chan)
 		chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
 
 	value = ac_build_gather_values(&ctx->ac, chans, 4);
 
 	if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
 		args.resource = shader_buffer_fetch_rsrc(ctx, &resource_reg, false);
 		voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 0, 0));
 	} else if (is_image) {
 		image_fetch_rsrc(bld_base, &resource_reg, true, target, &args.resource);
-- 
2.17.1



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