[Mesa-dev] [PATCH] rav: use 32_AR instead of 32_ABGR when alpha coverage is required

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Mar 1 17:28:02 UTC 2019


This export format is faster. Seems to improve performance in
Wreckfest.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_pipeline.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 30c3f60790e..7f2f96c540a 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -529,7 +529,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
 		 * alpha channel of MRT0 when alpha coverage is enabled because
 		 * the depth attachment needs it.
 		 */
-		col_format |= V_028714_SPI_SHADER_32_ABGR;
+		col_format |= V_028714_SPI_SHADER_32_AR;
 	}
 
 	/* If the i-th target format is set, all previous target formats must
-- 
2.21.0



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