[Mesa-dev] [PATCH 2/2] radeonsi: update buffer descriptors in all contexts after buffer invalidation

Juan A. Suarez Romero jasuarez at igalia.com
Tue May 21 08:01:28 UTC 2019


On Tue, 2019-05-21 at 09:36 +0200, Gert Wollny wrote:
> Hi Marek, 
> 
> it seems that this patch is causing a few issues [1], any idea what is
> going on? Maybe it is best to revert the patch for now? 
> 
> Best, 
> Gert 
> 


As this is commit is causing issues, I'm withdrawing it out of 19.1 branch.

If later a fix is provided, let me know so I can re-add it to the branch,
together with the fix.

Thanks.

	J.A.

> [1] https://bugzilla.freedesktop.org/show_bug.cgi?id=110701
> 
> On Fr, 2019-05-10 at 01:19 -0400, Marek Olšák wrote:
> > From: Marek Olšák <marek.olsak at amd.com>
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108824
> > 
> > Cc: 19.1 <mesa-stable at lists.freedesktop.org>
> > ---
> >  src/gallium/drivers/radeonsi/si_descriptors.c | 94 ++++++++++++-----
> > --
> >  src/gallium/drivers/radeonsi/si_pipe.h        |  2 +
> >  src/gallium/drivers/radeonsi/si_state_draw.c  |  9 +-
> >  3 files changed, 72 insertions(+), 33 deletions(-)
> > 
> > diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c
> > b/src/gallium/drivers/radeonsi/si_descriptors.c
> > index 744fc9a15d7..6a4dcacc0f3 100644
> > --- a/src/gallium/drivers/radeonsi/si_descriptors.c
> > +++ b/src/gallium/drivers/radeonsi/si_descriptors.c
> > @@ -1580,242 +1580,272 @@ void
> > si_update_needs_color_decompress_masks(struct si_context *sctx)
> >  		si_samplers_update_needs_color_decompress_mask(&sctx-
> > > samplers[i]);
> >  		si_images_update_needs_color_decompress_mask(&sctx-
> > > images[i]);
> >  		si_update_shader_needs_decompress_mask(sctx, i);
> >  	}
> >  
> >  	si_resident_handles_update_needs_color_decompress(sctx);
> >  }
> >  
> >  /* BUFFER DISCARD/INVALIDATION */
> >  
> > -/** Reset descriptors of buffer resources after \p buf has been
> > invalidated. */
> > +/* Reset descriptors of buffer resources after \p buf has been
> > invalidated.
> > + * If buf == NULL, reset all descriptors.
> > + */
> >  static void si_reset_buffer_resources(struct si_context *sctx,
> >  				      struct si_buffer_resources
> > *buffers,
> >  				      unsigned descriptors_idx,
> >  				      unsigned slot_mask,
> >  				      struct pipe_resource *buf,
> >  				      enum radeon_bo_priority priority)
> >  {
> >  	struct si_descriptors *descs = &sctx-
> > > descriptors[descriptors_idx];
> >  	unsigned mask = buffers->enabled_mask & slot_mask;
> >  
> >  	while (mask) {
> >  		unsigned i = u_bit_scan(&mask);
> > -		if (buffers->buffers[i] == buf) {
> > -			si_set_buf_desc_address(si_resource(buf),
> > buffers->offsets[i],
> > +		struct pipe_resource *buffer = buffers->buffers[i];
> > +
> > +		if (buffer && (!buf || buffer == buf)) {
> > +			si_set_buf_desc_address(si_resource(buffer),
> > buffers->offsets[i],
> >  						descs->list + i*4);
> >  			sctx->descriptors_dirty |= 1u <<
> > descriptors_idx;
> >  
> >  			radeon_add_to_gfx_buffer_list_check_mem(sctx,
> > -								si_reso
> > urce(buf),
> > +								si_reso
> > urce(buffer),
> >  								buffers
> > ->writable_mask & (1u << i) ?
> >  									
> > RADEON_USAGE_READWRITE :
> >  									
> > RADEON_USAGE_READ,
> >  								priorit
> > y, true);
> >  		}
> >  	}
> >  }
> >  
> > -/* Update all resource bindings where the buffer is bound, including
> > +/* Update all buffer bindings where the buffer is bound, including
> >   * all resource descriptors. This is invalidate_buffer without
> > - * the invalidation. */
> > + * the invalidation.
> > + *
> > + * If buf == NULL, update all buffer bindings.
> > + */
> >  void si_rebind_buffer(struct si_context *sctx, struct pipe_resource
> > *buf)
> >  {
> >  	struct si_resource *buffer = si_resource(buf);
> >  	unsigned i, shader;
> >  	unsigned num_elems = sctx->vertex_elements ?
> >  				       sctx->vertex_elements->count :
> > 0;
> >  
> >  	/* We changed the buffer, now we need to bind it where the old
> > one
> >  	 * was bound. This consists of 2 things:
> >  	 *   1) Updating the resource descriptor and dirtying it.
> >  	 *   2) Adding a relocation to the CS, so that it's usable.
> >  	 */
> >  
> >  	/* Vertex buffers. */
> > -	if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
> > +	if (!buffer) {
> > +		if (num_elems)
> > +			sctx->vertex_buffers_dirty = true;
> > +	} else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
> >  		for (i = 0; i < num_elems; i++) {
> >  			int vb = sctx->vertex_elements-
> > > vertex_buffer_index[i];
> >  
> >  			if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
> >  				continue;
> >  			if (!sctx->vertex_buffer[vb].buffer.resource)
> >  				continue;
> >  
> >  			if (sctx->vertex_buffer[vb].buffer.resource ==
> > buf) {
> >  				sctx->vertex_buffers_dirty = true;
> >  				break;
> >  			}
> >  		}
> >  	}
> >  
> >  	/* Streamout buffers. (other internal buffers can't be
> > invalidated) */
> > -	if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
> > +	if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT)
> > {
> >  		for (i = SI_VS_STREAMOUT_BUF0; i <=
> > SI_VS_STREAMOUT_BUF3; i++) {
> >  			struct si_buffer_resources *buffers = &sctx-
> > > rw_buffers;
> >  			struct si_descriptors *descs =
> >  				&sctx-
> > > descriptors[SI_DESCS_RW_BUFFERS];
> > +			struct pipe_resource *buffer = buffers-
> > > buffers[i];
> >  
> > -			if (buffers->buffers[i] != buf)
> > +			if (!buffer || (buf && buffer != buf))
> >  				continue;
> >  
> > -			si_set_buf_desc_address(si_resource(buf),
> > buffers->offsets[i],
> > +			si_set_buf_desc_address(si_resource(buffer),
> > buffers->offsets[i],
> >  						descs->list + i*4);
> >  			sctx->descriptors_dirty |= 1u <<
> > SI_DESCS_RW_BUFFERS;
> >  
> >  			radeon_add_to_gfx_buffer_list_check_mem(sctx,
> > -								buffer,
> > RADEON_USAGE_WRITE,
> > +								si_reso
> > urce(buffer),
> > +								RADEON_
> > USAGE_WRITE,
> >  								RADEON_
> > PRIO_SHADER_RW_BUFFER,
> >  								true);
> >  
> >  			/* Update the streamout state. */
> >  			if (sctx->streamout.begin_emitted)
> >  				si_emit_streamout_end(sctx);
> >  			sctx->streamout.append_bitmask =
> >  					sctx->streamout.enabled_mask;
> >  			si_streamout_buffers_dirty(sctx);
> >  		}
> >  	}
> >  
> >  	/* Constant and shader buffers. */
> > -	if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
> > +	if (!buffer || buffer->bind_history &
> > PIPE_BIND_CONSTANT_BUFFER) {
> >  		for (shader = 0; shader < SI_NUM_SHADERS; shader++)
> >  			si_reset_buffer_resources(sctx, &sctx-
> > > const_and_shader_buffers[shader],
> >  						  si_const_and_shader_b
> > uffer_descriptors_idx(shader),
> >  						  u_bit_consecutive(SI_
> > NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
> >  						  buf,
> >  						  sctx-
> > > const_and_shader_buffers[shader].priority_constbuf);
> >  	}
> >  
> > -	if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
> > +	if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER)
> > {
> >  		for (shader = 0; shader < SI_NUM_SHADERS; shader++)
> >  			si_reset_buffer_resources(sctx, &sctx-
> > > const_and_shader_buffers[shader],
> >  						  si_const_and_shader_b
> > uffer_descriptors_idx(shader),
> >  						  u_bit_consecutive(0,
> > SI_NUM_SHADER_BUFFERS),
> >  						  buf,
> >  						  sctx-
> > > const_and_shader_buffers[shader].priority);
> >  	}
> >  
> > -	if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
> > +	if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
> >  		/* Texture buffers - update bindings. */
> >  		for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
> >  			struct si_samplers *samplers = &sctx-
> > > samplers[shader];
> >  			struct si_descriptors *descs =
> >  				si_sampler_and_image_descriptors(sctx,
> > shader);
> >  			unsigned mask = samplers->enabled_mask;
> >  
> >  			while (mask) {
> >  				unsigned i = u_bit_scan(&mask);
> > -				if (samplers->views[i]->texture == buf)
> > {
> > +				struct pipe_resource *buffer =
> > samplers->views[i]->texture;
> > +
> > +				if (buffer && (!buf || buffer == buf))
> > {
> >  					unsigned desc_slot =
> > si_get_sampler_slot(i);
> >  
> > -					si_set_buf_desc_address(si_reso
> > urce(buf),
> > +					si_set_buf_desc_address(si_reso
> > urce(buffer),
> >  								sampler
> > s->views[i]->u.buf.offset,
> >  								descs-
> > > list + desc_slot * 16 + 4);
> >  					sctx->descriptors_dirty |=
> >  						1u <<
> > si_sampler_and_image_descriptors_idx(shader);
> >  
> > -					radeon_add_to_gfx_buffer_list_c
> > heck_mem(sctx,
> > -									
> >     buffer, RADEON_USAGE_READ,
> > -									
> >     RADEON_PRIO_SAMPLER_BUFFER,
> > -									
> >     true);
> > +					radeon_add_to_gfx_buffer_list_c
> > heck_mem(
> > +						sctx,
> > si_resource(buffer),
> > +						RADEON_USAGE_READ,
> > +						RADEON_PRIO_SAMPLER_BUF
> > FER, true);
> >  				}
> >  			}
> >  		}
> >  	}
> >  
> >  	/* Shader images */
> > -	if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
> > +	if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
> >  		for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
> >  			struct si_images *images = &sctx-
> > > images[shader];
> >  			struct si_descriptors *descs =
> >  				si_sampler_and_image_descriptors(sctx,
> > shader);
> >  			unsigned mask = images->enabled_mask;
> >  
> >  			while (mask) {
> >  				unsigned i = u_bit_scan(&mask);
> > +				struct pipe_resource *buffer = images-
> > > views[i].resource;
> >  
> > -				if (images->views[i].resource == buf) {
> > +				if (buffer && (!buf || buffer == buf))
> > {
> >  					unsigned desc_slot =
> > si_get_image_slot(i);
> >  
> >  					if (images->views[i].access &
> > PIPE_IMAGE_ACCESS_WRITE)
> >  						si_mark_image_range_val
> > id(&images->views[i]);
> >  
> > -					si_set_buf_desc_address(si_reso
> > urce(buf),
> > +					si_set_buf_desc_address(si_reso
> > urce(buffer),
> >  								images-
> > > views[i].u.buf.offset,
> >  								descs-
> > > list + desc_slot * 8 + 4);
> >  					sctx->descriptors_dirty |=
> >  						1u <<
> > si_sampler_and_image_descriptors_idx(shader);
> >  
> >  					radeon_add_to_gfx_buffer_list_c
> > heck_mem(
> > -						sctx, buffer,
> > +						sctx,
> > si_resource(buffer),
> >  						RADEON_USAGE_READWRITE,
> >  						RADEON_PRIO_SAMPLER_BUF
> > FER, true);
> >  				}
> >  			}
> >  		}
> >  	}
> >  
> >  	/* Bindless texture handles */
> > -	if (buffer->texture_handle_allocated) {
> > +	if (!buffer || buffer->texture_handle_allocated) {
> >  		struct si_descriptors *descs = &sctx-
> > > bindless_descriptors;
> >  
> >  		util_dynarray_foreach(&sctx->resident_tex_handles,
> >  				      struct si_texture_handle *,
> > tex_handle) {
> >  			struct pipe_sampler_view *view = (*tex_handle)-
> > > view;
> >  			unsigned desc_slot = (*tex_handle)->desc_slot;
> > +			struct pipe_resource *buffer = view->texture;
> >  
> > -			if (view->texture == buf) {
> > -				si_set_buf_desc_address(buffer,
> > +			if (buffer && (!buf || buffer == buf)) {
> > +				si_set_buf_desc_address(si_resource(buf
> > fer),
> >  							view-
> > > u.buf.offset,
> >  							descs->list +
> >  							desc_slot * 16
> > + 4);
> >  
> >  				(*tex_handle)->desc_dirty = true;
> >  				sctx->bindless_descriptors_dirty =
> > true;
> >  
> >  				radeon_add_to_gfx_buffer_list_check_mem
> > (
> > -					sctx, buffer,
> > +					sctx, si_resource(buffer),
> >  					RADEON_USAGE_READ,
> >  					RADEON_PRIO_SAMPLER_BUFFER,
> > true);
> >  			}
> >  		}
> >  	}
> >  
> >  	/* Bindless image handles */
> > -	if (buffer->image_handle_allocated) {
> > +	if (!buffer || buffer->image_handle_allocated) {
> >  		struct si_descriptors *descs = &sctx-
> > > bindless_descriptors;
> >  
> >  		util_dynarray_foreach(&sctx->resident_img_handles,
> >  				      struct si_image_handle *,
> > img_handle) {
> >  			struct pipe_image_view *view = &(*img_handle)-
> > > view;
> >  			unsigned desc_slot = (*img_handle)->desc_slot;
> > +			struct pipe_resource *buffer = view->resource;
> >  
> > -			if (view->resource == buf) {
> > +			if (buffer && (!buf || buffer == buf)) {
> >  				if (view->access &
> > PIPE_IMAGE_ACCESS_WRITE)
> >  					si_mark_image_range_valid(view)
> > ;
> >  
> > -				si_set_buf_desc_address(buffer,
> > +				si_set_buf_desc_address(si_resource(buf
> > fer),
> >  							view-
> > > u.buf.offset,
> >  							descs->list +
> >  							desc_slot * 16
> > + 4);
> >  
> >  				(*img_handle)->desc_dirty = true;
> >  				sctx->bindless_descriptors_dirty =
> > true;
> >  
> >  				radeon_add_to_gfx_buffer_list_check_mem
> > (
> > -					sctx, buffer,
> > +					sctx, si_resource(buffer),
> >  					RADEON_USAGE_READWRITE,
> >  					RADEON_PRIO_SAMPLER_BUFFER,
> > true);
> >  			}
> >  		}
> >  	}
> > +
> > +	if (buffer) {
> > +		/* Do the same for other contexts. They will invoke
> > this function
> > +		 * with buffer == NULL.
> > +		 */
> > +		unsigned new_counter = p_atomic_inc_return(&sctx-
> > > screen->dirty_buf_counter);
> > +
> > +		/* Skip the update for the current context, because we
> > have already updated
> > +		 * the buffer bindings.
> > +		 */
> > +		if (new_counter == sctx->last_dirty_buf_counter + 1)
> > +			sctx->last_dirty_buf_counter = new_counter;
> > +	}
> >  }
> >  
> >  static void si_upload_bindless_descriptor(struct si_context *sctx,
> >  					  unsigned desc_slot,
> >  					  unsigned num_dwords)
> >  {
> >  	struct si_descriptors *desc = &sctx->bindless_descriptors;
> >  	unsigned desc_slot_offset = desc_slot * 16;
> >  	uint32_t *data;
> >  	uint64_t va;
> > diff --git a/src/gallium/drivers/radeonsi/si_pipe.h
> > b/src/gallium/drivers/radeonsi/si_pipe.h
> > index d3ddb912245..949fa0755cb 100644
> > --- a/src/gallium/drivers/radeonsi/si_pipe.h
> > +++ b/src/gallium/drivers/radeonsi/si_pipe.h
> > @@ -519,20 +519,21 @@ struct si_screen {
> >  	struct si_perfcounters	*perfcounters;
> >  
> >  	/* If pipe_screen wants to recompute and re-emit the
> > framebuffer,
> >  	 * sampler, and image states of all contexts, it should
> > atomically
> >  	 * increment this.
> >  	 *
> >  	 * Each context will compare this with its own last known value
> > of
> >  	 * the counter before drawing and re-emit the states
> > accordingly.
> >  	 */
> >  	unsigned			dirty_tex_counter;
> > +	unsigned			dirty_buf_counter;
> >  
> >  	/* Atomically increment this counter when an existing texture's
> >  	 * metadata is enabled or disabled in a way that requires
> > changing
> >  	 * contexts' compressed texture binding masks.
> >  	 */
> >  	unsigned			compressed_colortex_counter;
> >  
> >  	struct {
> >  		/* Context flags to set so that all writes from earlier
> > jobs
> >  		 * in the CP are seen by L2 clients.
> > @@ -845,20 +846,21 @@ struct si_context {
> >  
> >  	bool				has_graphics;
> >  	bool				gfx_flush_in_progress:1;
> >  	bool				gfx_last_ib_is_busy:1;
> >  	bool				compute_is_busy:1;
> >  
> >  	unsigned			num_gfx_cs_flushes;
> >  	unsigned			initial_gfx_cs_size;
> >  	unsigned			gpu_reset_counter;
> >  	unsigned			last_dirty_tex_counter;
> > +	unsigned			last_dirty_buf_counter;
> >  	unsigned			last_compressed_colortex_counter;
> >  	unsigned			last_num_draw_calls;
> >  	unsigned			flags; /* flush flags */
> >  	/* Current unaccounted memory usage. */
> >  	uint64_t			vram;
> >  	uint64_t			gtt;
> >  
> >  	/* Atoms (direct states). */
> >  	union si_state_atoms		atoms;
> >  	unsigned			dirty_atoms; /* mask */
> > diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c
> > b/src/gallium/drivers/radeonsi/si_state_draw.c
> > index 8e01e1b35e1..d9dfef0a381 100644
> > --- a/src/gallium/drivers/radeonsi/si_state_draw.c
> > +++ b/src/gallium/drivers/radeonsi/si_state_draw.c
> > @@ -1247,21 +1247,21 @@ static void si_emit_all_states(struct
> > si_context *sctx, const struct pipe_draw_i
> >  	/* Emit draw states. */
> >  	si_emit_vs_state(sctx, info);
> >  	si_emit_draw_registers(sctx, info, num_patches);
> >  }
> >  
> >  static void si_draw_vbo(struct pipe_context *ctx, const struct
> > pipe_draw_info *info)
> >  {
> >  	struct si_context *sctx = (struct si_context *)ctx;
> >  	struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
> >  	struct pipe_resource *indexbuf = info->index.resource;
> > -	unsigned dirty_tex_counter;
> > +	unsigned dirty_tex_counter, dirty_buf_counter;
> >  	enum pipe_prim_type rast_prim;
> >  	unsigned index_size = info->index_size;
> >  	unsigned index_offset = info->indirect ? info->start *
> > index_size : 0;
> >  
> >  	if (likely(!info->indirect)) {
> >  		/* SI-CI treat instance_count==0 as instance_count==1.
> > There is
> >  		 * no workaround for indirect draws, but we can at
> > least skip
> >  		 * direct draws.
> >  		 */
> >  		if (unlikely(!info->instance_count))
> > @@ -1285,20 +1285,27 @@ static void si_draw_vbo(struct pipe_context
> > *ctx, const struct pipe_draw_info *i
> >  	dirty_tex_counter = p_atomic_read(&sctx->screen-
> > > dirty_tex_counter);
> >  	if (unlikely(dirty_tex_counter != sctx-
> > > last_dirty_tex_counter)) {
> >  		sctx->last_dirty_tex_counter = dirty_tex_counter;
> >  		sctx->framebuffer.dirty_cbufs |=
> >  			((1 << sctx->framebuffer.state.nr_cbufs) - 1);
> >  		sctx->framebuffer.dirty_zsbuf = true;
> >  		si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
> >  		si_update_all_texture_descriptors(sctx);
> >  	}
> >  
> > +	dirty_buf_counter = p_atomic_read(&sctx->screen-
> > > dirty_buf_counter);
> > +	if (unlikely(dirty_buf_counter != sctx-
> > > last_dirty_buf_counter)) {
> > +		sctx->last_dirty_buf_counter = dirty_buf_counter;
> > +		/* Rebind all buffers unconditionally. */
> > +		si_rebind_buffer(sctx, NULL);
> > +	}
> > +
> >  	si_decompress_textures(sctx, u_bit_consecutive(0,
> > SI_NUM_GRAPHICS_SHADERS));
> >  
> >  	/* Set the rasterization primitive type.
> >  	 *
> >  	 * This must be done after si_decompress_textures, which can
> > call
> >  	 * draw_vbo recursively, and before si_update_shaders, which
> > uses
> >  	 * current_rast_prim for this draw_vbo call. */
> >  	if (sctx->gs_shader.cso)
> >  		rast_prim = sctx->gs_shader.cso->gs_output_prim;
> >  	else if (sctx->tes_shader.cso) {
> 
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