hi Keith Whitwell<div> Thank you very much!</div><div> I'll delve into research into it<br>Yours Liu</div><div><br><div class="gmail_quote">2010/5/6 Keith Whitwell <span dir="ltr"><<a href="mailto:keithw@vmware.com">keithw@vmware.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><div></div><div class="h5">On Thu, 2010-05-06 at 01:14 -0700, Liu wrote:<br>
> hi all<br>
> I saw <a href="http://llvm.org/devmtg/2007-05/10-Lattner-OpenGL.pdf" target="_blank">http://llvm.org/devmtg/2007-05/10-Lattner-OpenGL.pdf</a> , it<br>
> is COOL! So I want to do somthing like this on Mesa. Now, I want a<br>
> glsl parser, as, linker, and some doc. of them. So I can write CG for<br>
> llvm, and then write the backend, using glsl compiler's as and linker.<br>
> I know few things about of the opengl/es and glsl, I need read<br>
> glsl compiler and rewrite it, may you give me some information please?<br>
> And, Anybody do this?<br>
> Thank you all, my dear friends.<br>
<br>
</div></div>Take a look at the existing llvmpipe project within mesa. At least get<br>
it building & see if its related to what you're interested in.<br>
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Keith<br>
<br>
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