The u_blitter part is OK with me.<br><br>-Marek<br><br><div class="gmail_quote">On Wed, Aug 11, 2010 at 1:44 PM, Luca Barbieri <span dir="ltr"><<a href="mailto:luca@luca-barbieri.com" target="_blank">luca@luca-barbieri.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Currently Gallium internals always use normalized coordinates to<br>
access textures.<br>
<br>
However, for NPOT textures on hardware without ARB_texture_non_power_of_two<br>
support (e.g. nv30) this can trigger a software fallback or even not be<br>
supported at all.<br>
<br>
Hence, this change adds support for both kinds of normalization.<br>
---<br>
src/gallium/auxiliary/util/u_blit.c | 38 +++++++++++++++++++------<br>
src/gallium/auxiliary/util/u_blitter.c | 48 ++++++++++++++++++++-----------<br>
2 files changed, 60 insertions(+), 26 deletions(-)<br>
<br>
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c<br>
index 97fa99e..315006c 100644<br>
--- a/src/gallium/auxiliary/util/u_blit.c<br>
+++ b/src/gallium/auxiliary/util/u_blit.c<br>
@@ -296,6 +296,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
unsigned offset;<br>
boolean overlap;<br>
float s0, t0, s1, t1;<br>
+ boolean normalized;<br>
<br>
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||<br>
filter == PIPE_TEX_MIPFILTER_LINEAR);<br>
@@ -335,7 +336,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
return;<br>
}<br>
<br>
-<br>
/* Create a temporary texture when src and dest alias or when src<br>
* is anything other than a 2d texture.<br>
* XXX should just use appropriate shader to access 1d / 3d slice / cube face,<br>
@@ -379,6 +379,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
texTemp.height0 = srcH;<br>
texTemp.depth0 = 1;<br>
texTemp.bind = PIPE_BIND_SAMPLER_VIEW;<br>
+ if(!util_is_pot(srcW) || !util_is_pot(srcH))<br>
+ texTemp.flags |= PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT;<br>
<br>
tex = screen->resource_create(screen, &texTemp);<br>
if (!tex)<br>
@@ -392,10 +394,19 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */<br>
srcW, srcH); /* size */<br>
<br>
- s0 = 0.0f;<br>
- s1 = 1.0f;<br>
- t0 = 0.0f;<br>
- t1 = 1.0f;<br>
+ normalized = !(tex->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+ if(normalized) {<br>
+ s0 = 0.0f;<br>
+ s1 = 1.0f;<br>
+ t0 = 0.0f;<br>
+ t1 = 1.0f;<br>
+ }<br>
+ else {<br>
+ s0 = 0;<br>
+ s1 = srcW;<br>
+ t0 = 0;<br>
+ t1 = srcH;<br>
+ }<br>
<br>
u_sampler_view_default_template(&sv_templ, tex, tex->format);<br>
sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);<br>
@@ -415,10 +426,18 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
return;<br>
}<br>
<br>
- s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));<br>
- s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));<br>
- t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));<br>
- t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));<br>
+ s0 = srcX0;<br>
+ s1 = srcX1;<br>
+ t0 = srcY0;<br>
+ t1 = srcY1;<br>
+ normalized = !(sampler_view->texture->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+ if(normalized)<br>
+ {<br>
+ s0 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));<br>
+ s1 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));<br>
+ t0 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));<br>
+ t1 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));<br>
+ }<br>
}<br>
<br>
<br>
@@ -450,6 +469,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);<br>
<br>
/* sampler */<br>
+ ctx->sampler.normalized_coords = normalized;<br>
ctx->sampler.min_img_filter = filter;<br>
ctx->sampler.mag_img_filter = filter;<br>
/* we've limited this already with the sampler view but you never know... */<br>
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c<br>
index b5b86b7..da713a9 100644<br>
--- a/src/gallium/auxiliary/util/u_blitter.c<br>
+++ b/src/gallium/auxiliary/util/u_blitter.c<br>
@@ -92,7 +92,7 @@ struct blitter_context_priv<br>
void *velem_state;<br>
<br>
/* Sampler state for clamping to a miplevel. */<br>
- void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];<br>
+ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];<br>
<br>
/* Rasterizer state. */<br>
void *rs_state;<br>
@@ -271,7 +271,7 @@ void util_blitter_destroy(struct blitter_context *blitter)<br>
if (ctx->fs_col[i])<br>
pipe->delete_fs_state(pipe, ctx->fs_col[i]);<br>
<br>
- for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)<br>
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)<br>
if (ctx->sampler_state[i])<br>
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);<br>
<br>
@@ -417,16 +417,26 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,<br>
}<br>
}<br>
<br>
-static void get_normalized_texcoords(struct pipe_resource *src,<br>
+static void get_texcoords(struct pipe_resource *src,<br>
struct pipe_subresource subsrc,<br>
unsigned x1, unsigned y1,<br>
unsigned x2, unsigned y2,<br>
- float out[4])<br>
+ boolean normalized, float out[4])<br>
{<br>
- out[0] = x1 / (float)u_minify(src->width0, subsrc.level);<br>
- out[1] = y1 / (float)u_minify(src->height0, subsrc.level);<br>
- out[2] = x2 / (float)u_minify(src->width0, subsrc.level);<br>
- out[3] = y2 / (float)u_minify(src->height0, subsrc.level);<br>
+ if(normalized)<br>
+ {<br>
+ out[0] = x1 / (float)u_minify(src->width0, subsrc.level);<br>
+ out[1] = y1 / (float)u_minify(src->height0, subsrc.level);<br>
+ out[2] = x2 / (float)u_minify(src->width0, subsrc.level);<br>
+ out[3] = y2 / (float)u_minify(src->height0, subsrc.level);<br>
+ }<br>
+ else<br>
+ {<br>
+ out[0] = x1;<br>
+ out[1] = y1;<br>
+ out[2] = x2;<br>
+ out[3] = y2;<br>
+ }<br>
}<br>
<br>
static void set_texcoords_in_vertices(const float coord[4],<br>
@@ -454,7 +464,7 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,<br>
unsigned i;<br>
float coord[4];<br>
<br>
- get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);<br>
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);<br>
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);<br>
<br>
for (i = 0; i < 4; i++) {<br>
@@ -489,7 +499,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,<br>
float coord[4];<br>
float st[4][2];<br>
<br>
- get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);<br>
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);<br>
set_texcoords_in_vertices(coord, &st[0][0], 2);<br>
<br>
util_map_texcoords2d_onto_cubemap(subsrc.face,<br>
@@ -523,7 +533,7 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx)<br>
<br>
static INLINE<br>
void **blitter_get_sampler_state(struct blitter_context_priv *ctx,<br>
- int miplevel)<br>
+ int miplevel, boolean normalized)<br>
{<br>
struct pipe_context *pipe = ctx->base.pipe;<br>
struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;<br>
@@ -531,18 +541,19 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx,<br>
assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);<br>
<br>
/* Create the sampler state on-demand. */<br>
- if (!ctx->sampler_state[miplevel]) {<br>
+ if (!ctx->sampler_state[miplevel * 2 + normalized]) {<br>
sampler_state->lod_bias = miplevel;<br>
sampler_state->min_lod = miplevel;<br>
sampler_state->max_lod = miplevel;<br>
+ sampler_state->normalized_coords = normalized;<br>
<br>
- ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,<br>
+ ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,<br>
sampler_state);<br>
}<br>
<br>
/* Return void** so that it can be passed to bind_fragment_sampler_states<br>
* directly. */<br>
- return &ctx->sampler_state[miplevel];<br>
+ return &ctx->sampler_state[miplevel * 2 + normalized];<br>
}<br>
<br>
static INLINE<br>
@@ -716,6 +727,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
struct pipe_sampler_view viewTempl, *view;<br>
unsigned bind;<br>
boolean is_stencil, is_depth;<br>
+ boolean normalized;<br>
<br>
/* Give up if textures are not set. */<br>
assert(dst && src);<br>
@@ -787,6 +799,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
fb_state.zsbuf = 0;<br>
}<br>
<br>
+ normalized = !(src->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+<br>
/* Initialize sampler view. */<br>
u_sampler_view_default_template(&viewTempl, src, src->format);<br>
view = pipe->create_sampler_view(pipe, src, &viewTempl);<br>
@@ -795,7 +809,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
pipe->bind_rasterizer_state(pipe, ctx->rs_state);<br>
pipe->bind_vs_state(pipe, ctx->vs_tex);<br>
pipe->bind_fragment_sampler_states(pipe, 1,<br>
- blitter_get_sampler_state(ctx, subsrc.level));<br>
+ blitter_get_sampler_state(ctx, subsrc.level, normalized));<br>
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);<br>
pipe->set_fragment_sampler_views(pipe, 1, &view);<br>
pipe->set_framebuffer_state(pipe, &fb_state);<br>
@@ -809,8 +823,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
{<br>
/* Set texture coordinates. */<br>
float coord[4];<br>
- get_normalized_texcoords(src, subsrc, srcx, srcy,<br>
- srcx+width, srcy+height, coord);<br>
+ get_texcoords(src, subsrc, srcx, srcy,<br>
+ srcx+width, srcy+height, normalized, coord);<br>
<br>
/* Draw. */<br>
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,<br>
<font color="#888888">--<br>
1.7.0.4<br>
<br>
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</font></blockquote></div><br>