The u_blitter part is OK with me.<br><br>-Marek<br><br><div class="gmail_quote">On Wed, Aug 11, 2010 at 1:44 PM, Luca Barbieri <span dir="ltr">&lt;<a href="mailto:luca@luca-barbieri.com" target="_blank">luca@luca-barbieri.com</a>&gt;</span> wrote:<br>


<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Currently Gallium internals always use normalized coordinates to<br>
access textures.<br>
<br>
However, for NPOT textures on hardware without ARB_texture_non_power_of_two<br>
support (e.g. nv30) this can trigger a software fallback or even not be<br>
supported at all.<br>
<br>
Hence, this change adds support for both kinds of normalization.<br>
---<br>
 src/gallium/auxiliary/util/u_blit.c    |   38 +++++++++++++++++++------<br>
 src/gallium/auxiliary/util/u_blitter.c |   48 ++++++++++++++++++++-----------<br>
 2 files changed, 60 insertions(+), 26 deletions(-)<br>
<br>
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c<br>
index 97fa99e..315006c 100644<br>
--- a/src/gallium/auxiliary/util/u_blit.c<br>
+++ b/src/gallium/auxiliary/util/u_blit.c<br>
@@ -296,6 +296,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
    unsigned offset;<br>
    boolean overlap;<br>
    float s0, t0, s1, t1;<br>
+   boolean normalized;<br>
<br>
    assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||<br>
           filter == PIPE_TEX_MIPFILTER_LINEAR);<br>
@@ -335,7 +336,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
       return;<br>
    }<br>
<br>
-<br>
    /* Create a temporary texture when src and dest alias or when src<br>
     * is anything other than a 2d texture.<br>
     * XXX should just use appropriate shader to access 1d / 3d slice / cube face,<br>
@@ -379,6 +379,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
       texTemp.height0 = srcH;<br>
       texTemp.depth0 = 1;<br>
       texTemp.bind = PIPE_BIND_SAMPLER_VIEW;<br>
+      if(!util_is_pot(srcW) || !util_is_pot(srcH))<br>
+         texTemp.flags |= PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT;<br>
<br>
       tex = screen-&gt;resource_create(screen, &amp;texTemp);<br>
       if (!tex)<br>
@@ -392,10 +394,19 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
                                  src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */<br>
                                  srcW, srcH);     /* size */<br>
<br>
-      s0 = 0.0f;<br>
-      s1 = 1.0f;<br>
-      t0 = 0.0f;<br>
-      t1 = 1.0f;<br>
+      normalized = !(tex-&gt;flags &amp; PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+      if(normalized) {<br>
+         s0 = 0.0f;<br>
+         s1 = 1.0f;<br>
+         t0 = 0.0f;<br>
+         t1 = 1.0f;<br>
+      }<br>
+      else {<br>
+         s0 = 0;<br>
+         s1 = srcW;<br>
+         t0 = 0;<br>
+         t1 = srcH;<br>
+      }<br>
<br>
       u_sampler_view_default_template(&amp;sv_templ, tex, tex-&gt;format);<br>
       sampler_view = pipe-&gt;create_sampler_view(pipe, tex, &amp;sv_templ);<br>
@@ -415,10 +426,18 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
          return;<br>
       }<br>
<br>
-      s0 = srcX0 / (float)(u_minify(sampler_view-&gt;texture-&gt;width0, srcsub.level));<br>
-      s1 = srcX1 / (float)(u_minify(sampler_view-&gt;texture-&gt;width0, srcsub.level));<br>
-      t0 = srcY0 / (float)(u_minify(sampler_view-&gt;texture-&gt;height0, srcsub.level));<br>
-      t1 = srcY1 / (float)(u_minify(sampler_view-&gt;texture-&gt;height0, srcsub.level));<br>
+      s0 = srcX0;<br>
+      s1 = srcX1;<br>
+      t0 = srcY0;<br>
+      t1 = srcY1;<br>
+      normalized = !(sampler_view-&gt;texture-&gt;flags &amp; PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+      if(normalized)<br>
+      {<br>
+         s0 /= (float)(u_minify(sampler_view-&gt;texture-&gt;width0, srcsub.level));<br>
+         s1 /= (float)(u_minify(sampler_view-&gt;texture-&gt;width0, srcsub.level));<br>
+         t0 /= (float)(u_minify(sampler_view-&gt;texture-&gt;height0, srcsub.level));<br>
+         t1 /= (float)(u_minify(sampler_view-&gt;texture-&gt;height0, srcsub.level));<br>
+      }<br>
    }<br>
<br>
<br>
@@ -450,6 +469,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,<br>
    cso_set_vertex_elements(ctx-&gt;cso, 2, ctx-&gt;velem);<br>
<br>
    /* sampler */<br>
+   ctx-&gt;sampler.normalized_coords = normalized;<br>
    ctx-&gt;sampler.min_img_filter = filter;<br>
    ctx-&gt;sampler.mag_img_filter = filter;<br>
    /* we&#39;ve limited this already with the sampler view but you never know... */<br>
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c<br>
index b5b86b7..da713a9 100644<br>
--- a/src/gallium/auxiliary/util/u_blitter.c<br>
+++ b/src/gallium/auxiliary/util/u_blitter.c<br>
@@ -92,7 +92,7 @@ struct blitter_context_priv<br>
    void *velem_state;<br>
<br>
    /* Sampler state for clamping to a miplevel. */<br>
-   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];<br>
+   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];<br>
<br>
    /* Rasterizer state. */<br>
    void *rs_state;<br>
@@ -271,7 +271,7 @@ void util_blitter_destroy(struct blitter_context *blitter)<br>
       if (ctx-&gt;fs_col[i])<br>
          pipe-&gt;delete_fs_state(pipe, ctx-&gt;fs_col[i]);<br>
<br>
-   for (i = 0; i &lt; PIPE_MAX_TEXTURE_LEVELS; i++)<br>
+   for (i = 0; i &lt; PIPE_MAX_TEXTURE_LEVELS * 2; i++)<br>
       if (ctx-&gt;sampler_state[i])<br>
          pipe-&gt;delete_sampler_state(pipe, ctx-&gt;sampler_state[i]);<br>
<br>
@@ -417,16 +417,26 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,<br>
    }<br>
 }<br>
<br>
-static void get_normalized_texcoords(struct pipe_resource *src,<br>
+static void get_texcoords(struct pipe_resource *src,<br>
                                      struct pipe_subresource subsrc,<br>
                                      unsigned x1, unsigned y1,<br>
                                      unsigned x2, unsigned y2,<br>
-                                     float out[4])<br>
+                                     boolean normalized, float out[4])<br>
 {<br>
-   out[0] = x1 / (float)u_minify(src-&gt;width0,  subsrc.level);<br>
-   out[1] = y1 / (float)u_minify(src-&gt;height0, subsrc.level);<br>
-   out[2] = x2 / (float)u_minify(src-&gt;width0,  subsrc.level);<br>
-   out[3] = y2 / (float)u_minify(src-&gt;height0, subsrc.level);<br>
+   if(normalized)<br>
+   {<br>
+      out[0] = x1 / (float)u_minify(src-&gt;width0,  subsrc.level);<br>
+      out[1] = y1 / (float)u_minify(src-&gt;height0, subsrc.level);<br>
+      out[2] = x2 / (float)u_minify(src-&gt;width0,  subsrc.level);<br>
+      out[3] = y2 / (float)u_minify(src-&gt;height0, subsrc.level);<br>
+   }<br>
+   else<br>
+   {<br>
+      out[0] = x1;<br>
+      out[1] = y1;<br>
+      out[2] = x2;<br>
+      out[3] = y2;<br>
+   }<br>
 }<br>
<br>
 static void set_texcoords_in_vertices(const float coord[4],<br>
@@ -454,7 +464,7 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,<br>
    unsigned i;<br>
    float coord[4];<br>
<br>
-   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);<br>
+   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);<br>
    set_texcoords_in_vertices(coord, &amp;ctx-&gt;vertices[0][1][0], 8);<br>
<br>
    for (i = 0; i &lt; 4; i++) {<br>
@@ -489,7 +499,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,<br>
    float coord[4];<br>
    float st[4][2];<br>
<br>
-   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);<br>
+   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);<br>
    set_texcoords_in_vertices(coord, &amp;st[0][0], 2);<br>
<br>
    util_map_texcoords2d_onto_cubemap(subsrc.face,<br>
@@ -523,7 +533,7 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx)<br>
<br>
 static INLINE<br>
 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,<br>
-                                 int miplevel)<br>
+                                 int miplevel, boolean normalized)<br>
 {<br>
    struct pipe_context *pipe = ctx-&gt;base.pipe;<br>
    struct pipe_sampler_state *sampler_state = &amp;ctx-&gt;template_sampler_state;<br>
@@ -531,18 +541,19 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx,<br>
    assert(miplevel &lt; PIPE_MAX_TEXTURE_LEVELS);<br>
<br>
    /* Create the sampler state on-demand. */<br>
-   if (!ctx-&gt;sampler_state[miplevel]) {<br>
+   if (!ctx-&gt;sampler_state[miplevel * 2 + normalized]) {<br>
       sampler_state-&gt;lod_bias = miplevel;<br>
       sampler_state-&gt;min_lod = miplevel;<br>
       sampler_state-&gt;max_lod = miplevel;<br>
+      sampler_state-&gt;normalized_coords = normalized;<br>
<br>
-      ctx-&gt;sampler_state[miplevel] = pipe-&gt;create_sampler_state(pipe,<br>
+      ctx-&gt;sampler_state[miplevel * 2 + normalized] = pipe-&gt;create_sampler_state(pipe,<br>
                                                                 sampler_state);<br>
    }<br>
<br>
    /* Return void** so that it can be passed to bind_fragment_sampler_states<br>
     * directly. */<br>
-   return &amp;ctx-&gt;sampler_state[miplevel];<br>
+   return &amp;ctx-&gt;sampler_state[miplevel * 2 + normalized];<br>
 }<br>
<br>
 static INLINE<br>
@@ -716,6 +727,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
    struct pipe_sampler_view viewTempl, *view;<br>
    unsigned bind;<br>
    boolean is_stencil, is_depth;<br>
+   boolean normalized;<br>
<br>
    /* Give up if textures are not set. */<br>
    assert(dst &amp;&amp; src);<br>
@@ -787,6 +799,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
       fb_state.zsbuf = 0;<br>
    }<br>
<br>
+   normalized = !(src-&gt;flags &amp; PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);<br>
+<br>
    /* Initialize sampler view. */<br>
    u_sampler_view_default_template(&amp;viewTempl, src, src-&gt;format);<br>
    view = pipe-&gt;create_sampler_view(pipe, src, &amp;viewTempl);<br>
@@ -795,7 +809,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
    pipe-&gt;bind_rasterizer_state(pipe, ctx-&gt;rs_state);<br>
    pipe-&gt;bind_vs_state(pipe, ctx-&gt;vs_tex);<br>
    pipe-&gt;bind_fragment_sampler_states(pipe, 1,<br>
-                                      blitter_get_sampler_state(ctx, subsrc.level));<br>
+                                      blitter_get_sampler_state(ctx, subsrc.level, normalized));<br>
    pipe-&gt;bind_vertex_elements_state(pipe, ctx-&gt;velem_state);<br>
    pipe-&gt;set_fragment_sampler_views(pipe, 1, &amp;view);<br>
    pipe-&gt;set_framebuffer_state(pipe, &amp;fb_state);<br>
@@ -809,8 +823,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,<br>
          {<br>
             /* Set texture coordinates. */<br>
             float coord[4];<br>
-            get_normalized_texcoords(src, subsrc, srcx, srcy,<br>
-                                     srcx+width, srcy+height, coord);<br>
+            get_texcoords(src, subsrc, srcx, srcy,<br>
+                                     srcx+width, srcy+height, normalized, coord);<br>
<br>
             /* Draw. */<br>
             blitter-&gt;draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,<br>
<font color="#888888">--<br>
1.7.0.4<br>
<br>
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</font></blockquote></div><br>