With some debugging I've figured out that setting EGL_DRIVERS_PATH to $MESA_ROOT/lib/egl fixes my problem. I'm back in business! ('til I hit the next roadblock at least). Sorry for the spam.<br><br>Cheers,<br>
-Greg Prisament, Lychee Software<br><br><div class="gmail_quote">On Wed, Sep 8, 2010 at 2:31 PM, Gregory Prisament <span dir="ltr"><<a href="mailto:greg@lycheesoftware.com">greg@lycheesoftware.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<br><br>I'm working with the Khronos Group to implement several EGL extensions in gallium3d. Up until now, I've been working with a mesa codebase that I grabbed way back in April. I'm now trying to migrate to the latest version of mesa (and "rebase" daily) so that I can send my changes to you folk for review.<br>
<br>However, it seems my old ways of building no longer work.<br><br>Specifically, I used to do:<br><br>./autogen.sh --with-state-trackers=egl,es,vega --enable-gallium-swrast<br>make<br>export LD_LIBRARY_PATH=$MESA_ROOT/lib<br>
export EGL_DRIVER=$MESA_ROOT/lib/egl_x11_swrast.so<br><br><br>When I try that today, egl_x11_swrast.so does not get built, and (not surprisingly) EGL initialization fails.<br><br>Any hints? Are the build instructions documented somewhere? This trial-and-error approach is getting tiresome ;)<br>
<br>Thanks so much for your help! If you can get me through this I'll have some exciting patches for you guys!<br>-Greg Prisament, Lychee Software<br>
</blockquote></div><br>