<br><br><div class="gmail_quote">On Mon, Dec 13, 2010 at 12:54 PM, Jakob Bornecrantz <span dir="ltr"><<a href="mailto:wallbraker@gmail.com">wallbraker@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im">On Mon, Dec 13, 2010 at 4:19 AM, Jammy Zhou <<a href="mailto:jammy.zhou@linaro.org">jammy.zhou@linaro.org</a>> wrote:<br>
> Hi Chia-I,<br>
><br>
> Glad to see the fix goes so fast, thanks! I believe the direction is<br>
> promising.<br>
<br>
</div>Hijacking this thread a bit, can I ask why you need check the renderer string<br>
for both GL and GLES? Running GL and GLES in the same process is a<br>
not something you normally do.<br></blockquote><div><br>I want to check the renderer string to see underlying GL and GLESv2 are hardware accelerated or not, and select a proper one at runtime as the rendering backend. Mesa GL and GLESv2 combination is one use case for my project.<br>
</div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
Cheers Jakob.<br>
</blockquote></div><br>