Hi all,<br><br> I have a small question : I'd like to feed the already rendered result of my scene (which is "on screen" right now) into a texture sampler for the rendering of another object. I think this could be achieved by doing something like glReadPixels and then re-uploading that as a texture, but this seems very inefficient to me. It there a better way of doing this ? Is there a proper "MESA" way of doing this ?<br>
<br>Thanks<br>