Pushed, thanks.<br><br>Marek<br><br><div class="gmail_quote">On Wed, Mar 2, 2011 at 1:42 PM, Christoph Bumiller <span dir="ltr"><<a href="mailto:e0425955@student.tuwien.ac.at">e0425955@student.tuwien.ac.at</a>></span> wrote:<br>
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<th valign="BASELINE" nowrap align="RIGHT">Subject: </th>
<td>piglit: add test for depth-only array textures</td>
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<th valign="BASELINE" nowrap align="RIGHT">Date: </th>
<td>Wed, 02 Mar 2011 13:23:04 +0100</td>
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<th valign="BASELINE" nowrap align="RIGHT">From: </th>
<td>Christ[RADEON:::R300G] oph Bumiller <a href="mailto:e0425955@student.tuwien.ac.at" target="_blank"><e0425955@student.tuwien.ac.at></a></td>
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<th valign="BASELINE" nowrap align="RIGHT">To: </th>
<td>mesa3d-dev <a href="mailto:mesa3d-dev@lists.sourceforge.net" target="_blank"><mesa3d-dev@lists.sourceforge.net></a></td>
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<pre>Patch attached.
Fails with current mesa because GL_DEPTH_COMPONENT is not accepted for
array and cube textures.
Passes on nvc0 if I allow it, but swrast fails somehow (even if the
output looks correct).
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