That page seems to lie.<br><br>The R500 limits are:<br>- 1024 vertex shader instructions<br>- 512 fragment shader instructions<br><br>You should get these values from 'glxinfo -l'.<br><br>Some of the shader model 3.0 requirements are:<br>
- minimum of 512 instructions must be supported in both vertex and fragment shaders (met)<br>- GL_ARB_shader_texture_lod (not met)<br><br>The latter appears to be the culprit.<br><br>Marek<br><br><div class="gmail_quote">
On Fri, Apr 22, 2011 at 4:05 PM, Sven Arvidsson <span dir="ltr"><<a href="mailto:sa@whiz.se">sa@whiz.se</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Hi,<br>
<br>
I have been trying to figure out why Wine didn't enable PS/VS 3.0 on my<br>
card, an X1950 Pro. It seems this depends on how many native<br>
instructions are available for ARB_FRAGMENT_PROGRAM.<br>
<br>
r300g reports 512, but according to<br>
<a href="http://opengl.demoscene.fr/reports/ATI" target="_blank">http://opengl.demoscene.fr/reports/ATI</a> Radeon X1950 Pro.htm this card<br>
should support 1024.<br>
<br>
If the information listed in GLinfo isn't wrong, is this a limitation in<br>
r300g, or is it possible that it doesn't take full advantage of the<br>
cards capabilities?<br>
<br>
(I guess it's also possible that I have completely misunderstood either<br>
Wine or something else of course!)<br>
<font color="#888888"><br>
--<br>
Cheers,<br>
Sven Arvidsson<br>
<a href="http://www.whiz.se" target="_blank">http://www.whiz.se</a><br>
PGP Key ID 760BDD22<br>
<br>
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