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Hi all<BR>
I am a programmer but not very skilled in 3D graphics (so pardon me if I write something wrong). <BR>
I need to build my own opengl32.dll to redirect my OpenGL application calls to DirectX (better if 10 or 11, but 9 could be ok too)<BR>
TitaniumGL and 3DAnalyzer dont work for my case (already tested, application crashes).<BR>
1. Do you know if some other OpenGL->DirectX converter exist that I could use?<BR>
<BR>
I am trying to use Mesa3D v7.10.3, and in particular I found GLDirect very interesting, but I am not able to get it compiled with dx9. I see it has been changed since GLDirect 5.0.2 old released version (that is of no use for me, it's opengl 1.1). <BR>
So in Mesa v7.10.3 I tried to compile GLDirect and fixed some errors but at the moment I had some errors I cannot fix compiling "gld_primitive_dx9.c" and "gld_texture_dx9.c":<BR>
for example in the first file the structures SWvertex (from swrast.h) and gl_context (from mtypes.h) seems different from those defined in Mesa,<BR>
2. Did someone compile GLDirect in Mesa 7.10.3? Can you help me to do it?<BR>
<BR>
3. Could Gallium help me in some way? I am not sure to have understood well it...<BR>
<BR>
Many thanks in advance and sorry to have bothered you but I am in a hurry on a project and hope to get some solution!<BR>
Regards<BR>
smanetto<BR>                                            </div></body>
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