On 2 September 2011 14:48, Eric Anholt <span dir="ltr"><<a href="mailto:eric@anholt.net">eric@anholt.net</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On Fri, 2 Sep 2011 09:06:39 -0700, Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>> wrote:<br>
> This patch series modifies the i965 driver code that relates to<br>
> the layout of vertex attributes in the VUE (vertex URB entry).<br>
> Previously the layout of vertex attributes was implicit in a<br>
> large number of different source files, and was not always<br>
> consistent (for instance, some code forgot to account for the<br>
> fact that gl_PointSize is stored in the VUE header rather than as<br>
> a separate interpolated attribute, resulting in subtle bugs for<br>
> shaders that set gl_PointSize). There were also a number of<br>
> fragile assumptions about the relationship between VUE layout,<br>
> the structure of the gl_vert_result enum, and the structure of<br>
> the gl_frag_attrib enum.<br>
<br>
</div>I've sent out comments for some of the patches, and the remainder are:<br>
<br>
Reviewed-by: Eric Anholt <<a href="mailto:eric@anholt.net">eric@anholt.net</a>><br>
<br>
When I'm reviewing, I try to make it a personal policy to follow up on<br>
at least one assumption in each patch and verify it. The number of<br>
times that I did that it in this series without finding any problems was<br>
awesome.<br>
</blockquote></div><br>Great. Thanks for the feedback, Eric. I'll respond to your comments as soon as I can.<br>