<div class="gmail_quote">On Tue, Jan 17, 2012 at 10:57, Kenneth Graunke <span dir="ltr"><<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Now that we no longer generate Mesa IR from GLSL IR, it's impossible to<br>
use the old vertex shader backend for GLSL programs. There's simply no<br>
Mesa IR to codegen from.<br>
<br>
Any attempt to do so would result in immediate GPU hangs, presumably due<br>
to the driver uploading an empty program with no EOT message.<br>
<br>
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br></blockquote><div><br>Reviewed-by: Eugeni Dodonov <<a href="mailto:eugeni.dodonov@intel.com">eugeni.dodonov@intel.com</a>><br>
<br></div></div>-- <br>Eugeni Dodonov<a href="http://eugeni.dodonov.net/" target="_blank"><br></a><br>