On 22 February 2012 14:22, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org">idr@freedesktop.org</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 02/22/2012 02:17 PM, Paul Berry wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
On 22 February 2012 13:52, Ian Romanick <<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a><br></div><div class="im">
<mailto:<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>>> wrote:<br>
<br>
On 02/22/2012 01:41 PM, Paul Berry wrote:<br>
<br>
From<br></div>
<a href="http://www.opengl.org/__registry/specs/ARB/seamless___cube_map.txt" target="_blank">http://www.opengl.org/__<u></u>registry/specs/ARB/seamless___<u></u>cube_map.txt</a><div class="im"><br>
<<a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt" target="_blank">http://www.opengl.org/<u></u>registry/specs/ARB/seamless_<u></u>cube_map.txt</a>>:<br>
<br>
Accepted by the<cap> parameter of Enable, Disable and<br>
IsEnabled,<br>
and by the<pname> parameter of GetBooleanv, GetIntegerv,<br>
GetFloatv<br>
and GetDoublev:<br>
<br>
TEXTURE_CUBE_MAP_SEAMLESS 0x884F<br>
<br>
<br>
Oops. That was my typo. You'll also have to regenerate the various<br>
files that depend on the XML definitions. I think this change<br>
should only cause changes in src/mesa/main/enums.c.<br>
<br>
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com" target="_blank">ian.d.romanick@intel.com</a><br></div>
<mailto:<a href="mailto:ian.d.romanick@intel.com" target="_blank">ian.d.romanick@intel.<u></u>com</a>>><div class="im"><br>
<br>
<br>
Oops. I didn't realize that those files weren't built automatically.<br>
I'll send an updated patch.<br>
</div></blockquote>
<br>
Dear god, no! The patch will be huge.</blockquote><div><br>Actually, it's pretty tiny since it didn't change any enum names (and hence didn't move around the offsets in all_enums). But I can see why the patch would be huge in most cases. All the same, the diff is not very informative, so I will spare you having to look at it :)<br>
</div></div>