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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Torchlight: crash due to texture error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55445#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Torchlight: crash due to texture error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55445">bug 55445</a>
from <span class="vcard"><a class="email" href="mailto:brian.e.paul@gmail.com" title="Brian Paul <brian.e.paul@gmail.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=55445#c7">comment #7</a>)
<span class="quote">> This looks like a bug in mesa to me. There is no such restriction in neither
> ARB_texture_compression nor EXT_texture_compression_s3tc. This restriction
> only applies to [Compressed]TexSubImage calls not the [Compressed]TexImage
> calls. Among others certainly because otherwise non-square mipmaps would
> always fail at some point.
> So I believe the right fix would be to simply drop that test (but don't drop
> it from the subimage paths) - silently rounding up should not be necessary,
> things like expectedSize calculations should do the right thing already.</span >
Agreed. I'll post some patches soon.</pre>
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