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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Torchlight: Texture renders as garbage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55817#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Torchlight: Texture renders as garbage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55817">bug 55817</a>
from <span class="vcard"><a class="email" href="mailto:sa@whiz.se" title="Sven Arvidsson <sa@whiz.se>"> <span class="fn">Sven Arvidsson</span></a>
</span></b>
<pre>Actually, I'm on Redwood, not Juniper, but the problem doesn't seem to be
hardware specific, llvmpipe shows a similar problem.
Anyway, I'm not quite up to speed with apitrace or OpenGL in general to track
down the specific call used to draw the texture. I did however track it down
among the media assets for the game.
The texture is indeed 511x256, and resizing it with the gimp-dds plugin to
512x256 makes it render fine in-game.
Not sure if this means that there's still some issues with non-power-of-two
textures in Mesa or if resizing it just hides the real problem.</pre>
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