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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - st_glsl_to_tgsi.cpp:4006:dst_register: Assertion `index < VERT_RESULT_MAX' failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54402#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - st_glsl_to_tgsi.cpp:4006:dst_register: Assertion `index < VERT_RESULT_MAX' failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54402">bug 54402</a>
from <span class="vcard"><a class="email" href="mailto:paulepanter@users.sourceforge.net" title="Paul Menzel <paulepanter@users.sourceforge.net>"> <span class="fn">Paul Menzel</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=54402#c2">comment #2</a>)
<span class="quote">> This is fixed for r600g by commit b3921e1f53833420e0a0fd581f741744e7957a05.</span >
Here is the URL.
<a href="http://cgit.freedesktop.org/mesa/mesa/commit/?id=b3921e1f53833420e0a0fd581f741744e7957a05">http://cgit.freedesktop.org/mesa/mesa/commit/?id=b3921e1f53833420e0a0fd581f741744e7957a05</a>
<span class="quote">> r300g cannot be fixed, because the demo uses more vertex shader outputs than
> the hardware supports.</span >
Is there a way, that the application can fail without a crash?</pre>
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