On 30 November 2012 12:11, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
This represents a rebase of the gles3 branch that moves the completed GLSL to be first. I'd like to get these bits merged to master sooner rather than later. Once these bits land, I'll rebase and send out the next logical block.<br>
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I have also pushed this branch to the gles3 branch of my personal GIT repo on fd.o. Could people working on the gles3 branch take a look to make sure no work got lost? I'd like to force-push this to origin/gles3 today.</blockquote>
<div><br>FYI, I've pushed a minor rebase on that branch to "gles3" on git://<a href="http://github.com/stereotype441/mesa.git">github.com/stereotype441/mesa.git</a>. The only change is that I modified patches "mesa: Add new MESA_FORMATs for ETC2 compressed textures" through "mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" to avoid some transient build failures. There's no diff between the tips of the branches.<br>
<br>Ian, feel free to push my rebase to fd.o (assuming no one finds other problems).<br><br>Paul<br> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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