<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Regression: Half Life 2 random crashes since 56e95d3c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58012">58012</a>
</td>
</tr>
<tr>
<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>Regression: Half Life 2 random crashes since 56e95d3c
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Reporter</th>
<td>stefandoesinger@gmx.at
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Component</th>
<td>Mesa core
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>Half Life 2 running in Wine crashes randomly on r300g. This is a regression. A
bisect found this patch:
56e95d3ca231110188e5b910f4e17104f3176d52 is the first bad commit
commit 56e95d3ca231110188e5b910f4e17104f3176d52
Author: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Date: Tue Dec 4 01:24:07 2012 -0800
mesa: validate that sync objects were created by mesa
Previously, the user could send in a pointer that was not created
by mesa. When we dereferenced that pointer, there would be an
exception.
Now we keep a set of pointers and verify that the pointer
exists in that set before dereferencing it.
Note: This fixes several crashing gles3conform tests.
Signed-off-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Reviewed-by: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
:040000 040000 d03812977c473d92fc0a9cb51844333cac23a441
9a2b9f9ab2ed82e2381f319fb60e7bfcbe7b6782 M src
Thanks to Steam's crash handler it is tricky to get a backtrace. I managed to
get some backtraces with function names but without source code references, and
it appears that the crashes occur in various functions deleting GL objects -
ARB shaders, VBOs, textures, maybe others.
Half Life 2 also crashes on r600g, but I have not yet checked if it is caused
by the same patch.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>