<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Add support for GL_EXT_bindable_uniform - Dungeon Defenders fails to launch crash"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=58734#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Add support for GL_EXT_bindable_uniform - Dungeon Defenders fails to launch crash"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=58734">bug 58734</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=72119" name="attach_72119" title="Hack to pretend EXT_bindable_uniform is supported">attachment 72119</a> <a href="attachment.cgi?id=72119&action=edit" title="Hack to pretend EXT_bindable_uniform is supported">[details]</a></span>
Hack to pretend EXT_bindable_uniform is supported

It looks like most of Dungeon Defenders' shaders try to enable
EXT_bindable_uniform via:

#extension GL_EXT_bindable_uniform : require

but all of the shaders also contain "/*ndabl*/uniform" instead of "bindable
uniform", which suggests that the game /used/ to use the extension, but doesn't
now.  It's just asking for functionality it doesn't need.

I commented on the upstream bug (linked from the URL field here); hopefully
icculus can fix that.  In the meantime, I've also attached a patch that makes
Mesa pretend to support the extension, which allows the game to run.  (It
doesn't actually implement anything.)

On i965/Ivybridge, this makes it draw the splash screen, but it then hits an
assertion failure.  I'll look into that.</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>