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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - GLES2: definition of glShaderSource is not compliant with the specification"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59013">59013</a>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>GLES2: definition of glShaderSource is not compliant with the specification
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>All
</td>
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<th>Reporter</th>
<td>SmSpillaz@gmail.com
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Component</th>
<td>Mesa core
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<pre>glShaderSource is defined in the GLES2 spec as so:
void glShaderSource( GLuint shader,
GLsizei count,
const GLchar **string,
const GLint *length);
However trunk mesa (and 9.1.0) has a definition like this:
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei
count, const GLchar* const* string, const GLint* length);
The difference being const GLchar **string, vs const GLchar* const* string
That means that if you have a function pointer to glShaderSource using the old
definition, and assign the new function to it, it will fail to compile.
(And I know that code using function pointers to core functionality is insane,
but it is better than using ifdefs to switch between using function pointers
where that functionality is extension-only, and real function declarations
where it is core functionality)</pre>
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