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<head>
<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - piglit GL_EXT_texture_snorm get-renderbuffer-internalformat regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59094">59094</a>
</td>
</tr>
<tr>
<th>Keywords</th>
<td>regression
</td>
</tr>
<tr>
<th>CC</th>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>piglit GL_EXT_texture_snorm get-renderbuffer-internalformat regression
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>vlee@freedesktop.org
</td>
</tr>
<tr>
<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Component</th>
<td>Mesa core
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>mesa: afec10df373f342f058aab66c622237964a4a147 (master)
Run piglit GL_EXT_texture_snorm get-renderbuffer-internalformat on softpipe or
llvmpipe.
$ ./bin/get-renderbuffer-internalformat GL_EXT_texture_snorm -auto
Using test set: GL_EXT_texture_snorm
Testing GL_RED_SNORM: OK
Testing GL_R8_SNORM: OK
Testing GL_RG_SNORM: OK
Testing GL_RG8_SNORM: OK
Testing GL_RGB_SNORM: OK
Testing GL_RGB8_SNORM: OK
Testing GL_RGBA_SNORM: OK
Testing GL_RGBA8_SNORM: OK
Testing GL_ALPHA_SNORM: OK
Testing GL_ALPHA8_SNORM: OK
Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat)
Testing GL_LUMINANCE_SNORM: FAIL (GL_RGBA instead of GL_LUMINANCE_SNORM)
Testing GL_LUMINANCE8_SNORM: FAIL (GL_RGBA instead of GL_LUMINANCE8_SNORM)
Testing GL_LUMINANCE_ALPHA_SNORM: FAIL (GL_RGBA instead of
GL_LUMINANCE_ALPHA_SNORM)
Testing GL_LUMINANCE8_ALPHA8_SNORM: FAIL (GL_RGBA instead of
GL_LUMINANCE8_ALPHA8_SNORM)
Testing GL_INTENSITY_SNORM: FAIL (GL_RGBA instead of GL_INTENSITY_SNORM)
Testing GL_INTENSITY8_SNORM: FAIL (GL_RGBA instead of GL_INTENSITY8_SNORM)
Testing GL_R16_SNORM: OK
Testing GL_RG16_SNORM: OK
Testing GL_RGB16_SNORM: OK
Testing GL_RGBA16_SNORM: OK
Testing GL_ALPHA16_SNORM: OK
Testing GL_LUMINANCE16_SNORM: FAIL (GL_RGBA instead of GL_LUMINANCE16_SNORM)
Testing GL_LUMINANCE16_ALPHA16_SNORM: FAIL (GL_RGBA instead of
GL_LUMINANCE16_ALPHA16_SNORM)
Testing GL_INTENSITY16_SNORM: FAIL (GL_RGBA instead of GL_INTENSITY16_SNORM)
PIGLIT: {'result': 'fail' }
4b92379da213c85998643997deef945b6e7fb7a7 is the first bad commit
commit 4b92379da213c85998643997deef945b6e7fb7a7
Author: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Date: Sat Dec 1 11:06:48 2012 -0800
mesa: Disallow deprecated SNORM formats for renderbuffers
The OpenGL 3.2 core profile spec says:
"The following base internal formats from table 3.11 are
color-renderable: RED, RG, RGB, and RGBA. The sized internal formats
from table 3.12 that have a color-renderable base internal format
are also color-renderable. No other formats, including compressed
internal formats, are color-renderable."
The OpenGL 3.2 compatibility profile spec says (only ALPHA is added):
"The following base internal formats from table 3.16 are
color-renderable: ALPHA, RED, RG, RGB, and RGBA. The sized internal
formats
from table 3.17 that have a color-renderable base internal format
are also color-renderable. No other formats, including compressed
internal formats, are color-renderable."
Table 3.12 in the core profile spec and table 3.17 in the compatibility
profile spec list SNORM formats as having a base internal format of RED,
RG, RGB, or RGBA. From this we infer that they should also be color
renderable.
The OpenGL ES 3.0 spec says:
"An internal format is color-renderable if it is one of the formats
from table 3.12 noted as color-renderable or if it is unsized format
RGBA or RGB. No other formats, including compressed internal
formats, are color-renderable."
In the OpenGL ES 3.0 spec, none of the SNORM formats have "color-
renderable" marked in table 3.12. The RGB I and UI formats also are not
color-renderable in ES3, but we'll save that change for another patch.
Both NVIDIA's closed-source driver (version 304.64) and AMD's
closed-source driver (Catalyst 12.6 on HD 3650) reject *all* SNORM
formats for renderbuffers in OpenGL 3.3 compatibility profiles.
v2: Move {RED,RG,RGB,RGBA}_SNORM changes from the this commit to the
next commit. Based on suggestions from Ken.
Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Reviewed-by: Marek Olšák <<a href="mailto:maraeo@gmail.com">maraeo@gmail.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Reviewed-by: Eric Anholt <<a href="mailto:eric@anholt.net">eric@anholt.net</a>>
:040000 040000 3e4fc5d041d08c8e3ed586b4b93718061637fe34
8526a533f2bba2dc94a1af475cdc69d5e1c9e64d M src
bisect run success</pre>
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