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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - unreal tournament crashes with mesa 7.11-dev"
href="https://bugs.freedesktop.org/show_bug.cgi?id=37637#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - unreal tournament crashes with mesa 7.11-dev"
href="https://bugs.freedesktop.org/show_bug.cgi?id=37637">bug 37637</a>
from <span class="vcard"><a class="email" href="mailto:liquid.acid@gmx.net" title="Tobias Jakobi <liquid.acid@gmx.net>"> <span class="fn">Tobias Jakobi</span></a>
</span></b>
<pre>Tried another approach:
llvm build normally and mesa with static llvm. I then replaced -lstdc++ by
-static-libstdc++ for building of r600g_dri.so (targets/dri-r600).
Doesn't work though:
ibGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so:
undefined symbol: _ZTVN10__cxxabiv120__si_class_type_infoE)
I wonder why this doesn't work??</pre>
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