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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - many new symbols after recent automake work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59238#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - many new symbols after recent automake work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">bug 59238</a>
from <span class="vcard"><a class="email" href="mailto:liquid.acid@gmx.net" title="Tobias Jakobi <liquid.acid@gmx.net>"> <span class="fn">Tobias Jakobi</span></a>
</span></b>
<pre>Concerning visibility for the DRI drivers: Does anyone know which symbols have
to be exported so that libGL can load the drivers?
I've reduced the exported symbols via ld's --version-script to the ones
containing dri, drm and glapi (mainly for <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - unreal tournament crashes with mesa 7.11-dev"
href="show_bug.cgi?id=37637">bug #37637</a>) -- which tremendously
shrinks the amount. I would be interesting to know which symbols are exactly
necessary for the loader to work.</pre>
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