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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [Steam] Black screen but audio song On TF2 (Intel HM 55/ Ironlake Mobile)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59187#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [Steam] Black screen but audio song On TF2 (Intel HM 55/ Ironlake Mobile)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59187">bug 59187</a>
from <span class="vcard"><a class="email" href="mailto:luk@slyon.de" title="Lukas M <luk@slyon.de>"> <span class="fn">Lukas M</span></a>
</span></b>
<pre>In #60481 Ian Romanick said Source-Games would depend on GL3..
I demonstrated that the Source-Games don't need full GL3, but just depend on
GLSL 1.30 [0]. I run CS:S using Mesa-9.0's softpipe driver (OpenGL 2.1 & GLSL
1.30). So there is probably just some GLSL 1.30 functionallity missing, which
could be implemented as a software fallback or using the graphics hardware (if
supported).
Where would we have to implement those missing GLSL 1.30 functions?
[0]
<a href="https://github.com/ValveSoftware/Source-1-Games/issues/19#issuecomment-13801640">https://github.com/ValveSoftware/Source-1-Games/issues/19#issuecomment-13801640</a></pre>
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