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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - glCallLists/glBitmap calls slow on Intel implementation of Mesa drivers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61412#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - glCallLists/glBitmap calls slow on Intel implementation of Mesa drivers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61412">bug 61412</a>
from <span class="vcard"><a class="email" href="mailto:rexhunter99@gmail.com" title="James Ogden <rexhunter99@gmail.com>"> <span class="fn">James Ogden</span></a>
</span></b>
<pre>I didn't think to check if GL_FOG was enabled at all during the rendering! I
know that I enabled it someplace for volumetric fog using glFogCoordf() which
is not available on this hardware (dunno why... my AMD Radeon HD 6000 and 7000
both had it) But I can't remember if it's disabled afterwards... Thanks for
bringing this up, will definitely take a gander.</pre>
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