<div dir="ltr">On 26 February 2013 02:10, Chris Forbes <span dir="ltr"><<a href="mailto:chrisf@ijw.co.nz" target="_blank">chrisf@ijw.co.nz</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
This series adds the core mesa bits for ARB_texture_multisample, and support<br>
in the i965 driver for Gen6 and Gen7.<br>
<br>
I've addressed the issues that were raised for V3, and also fixed some other<br>
bugs which I found while beefing up the piglit coverage for this.<br>
<br>
- Proxy texture targets were denied in glTexImage*Multisample.<br>
- I was lying to the i965 fs regalloc about how many regs were written by<br>
the sampler message, so it was clobbering the results in nontrivial shaders.<br>
<br>
Things for another day:<br>
- CMS layout support on Gen7.<br>
- Verify multisample depth arrays. Until this is done, we only advertise<br>
MAX_DEPTH_TEXTURE_SAMPLES=1.<br>
<br>
A follow-up series addresses the interactions between this extension, classic<br>
multisample renderbuffer creation, and internalformat_query, which resolves the<br>
remaining TODO in 12/19.<br>
<br>
-- Chris<br>
<br>
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</blockquote></div><br></div><div class="gmail_extra">I just ran this series through a full piglit run on my Ivy Bridge machine, and got two regressions:<br><br>- spec/!OpenGL 1.1/push-pop-texture-state<br>- spec/ARB_internalformat_query/minmax<br>
<br></div><div class="gmail_extra">Are you aware of these regressions? Do you know what's causing them?<br></div></div>