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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61761#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61761">bug 61761</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>I guess if nvidia doesn't advertize it (and by the looks of it they never did)
it should be safe to remove (and amd doesn't seem to advertize it neither in
their closed-source drivers). After all PolygonOffset became core in OpenGL
1.1, so you'd be looking at OpenGL 1.0 apps potentially using it. Some of the
mesa demos actually can use it, though all of them will use the ordinary
PolygonOffset by default.</pre>
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