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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61761#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61761">bug 61761</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Looks like when using PolygonOffsetEXT() mesa will multiply the bias value by
_DepthMaxF to set offset units (hence the same as calling PolygonOffset(). But
the get will just return offset units instead of bias instead.
I guess to really support that correctly we'd need to store bias separately.
After all _DepthMaxF of the bound draw buffer could change.
I don't know though if anyone is interested in that or we should just drop
it...</pre>
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