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    <body><span class="vcard"><a class="email" href="mailto:amonakov@gmail.com" title="Alexander Monakov <amonakov@gmail.com>"> <span class="fn">Alexander Monakov</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [advocacy] Make Anomaly Warzone Earth work with Mesa"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=47607">bug 47607</a>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">CC</td>
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           <td>amonakov@gmail.com
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [advocacy] Make Anomaly Warzone Earth work with Mesa"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=47607#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [advocacy] Make Anomaly Warzone Earth work with Mesa"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=47607">bug 47607</a>
              from <span class="vcard"><a class="email" href="mailto:amonakov@gmail.com" title="Alexander Monakov <amonakov@gmail.com>"> <span class="fn">Alexander Monakov</span></a>
</span></b>
        <pre>When diffing the traces it's obvious that the only substantial difference
before the crash is in the uniform locations numbering: fglrx returns
tightly-packed 0, 1, 2 ... while Mesa likes to return bigger numbers like 65536
for some kinds.  I bet it overflows a fixed-size buffer in the game.  It's
possible to test this theory by injecting a renumbering hack.</pre>
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