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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Crash in src_register() during glClear() call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58718#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Crash in src_register() during glClear() call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58718">bug 58718</a>
from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=58718#c13">comment #13</a>)
<span class="quote">> VS 2012 refuses to compile Mesa due to macro definition of "inline".
>
> I've tried downloading 9.0.3 and 9.1, no change. I had expected to see
> inline/INLINE changes in the source per the following ..
> <a href="http://lists.freedesktop.org/archives/mesa-dev/2011-July/009586.html">http://lists.freedesktop.org/archives/mesa-dev/2011-July/009586.html</a>
> .. but the code appears unchanged. I've tried commenting out all '#define
> inline' code (4 Mesa headers with duplicate code), but I still get the
> error. LLVM doesn't define 'inline' that I can see. So at this point, I
> don't know from where VS 2012 is getting the definition. Any suggestions
> would be appreciated.</span >
I posted a series of patches to mesa3d-dev which seems to fix the "inline"
issue.</pre>
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