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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Crash in src_register() during glClear() call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58718#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Crash in src_register() during glClear() call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58718">bug 58718</a>
from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=58718#c14">comment #14</a>)
<span class="quote">> I posted a series of patches to mesa3d-dev which seems to fix the "inline"
> issue.</span >
I pushed these now, the most important being
commit 57cd1d1454653f778837eec0ee5d4060bc59c5ba
Author: José Fonseca <<a href="mailto:jfonseca@vmware.com">jfonseca@vmware.com</a>>
Date: Tue Mar 12 20:37:47 2013 +0000
include: Fix build with VS 11 (i.e, 2012).
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
After rebuilding Mesa with VS 2012 the framebuffer2.trace no longer crashes.</pre>
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