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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - llvmpipe: Fragment Shader with "return" in main causes back output"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=62357#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - llvmpipe: Fragment Shader with "return" in main causes back output"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">bug 62357</a>
              from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
        <pre>(In reply to <a href="show_bug.cgi?id=62357#c1">comment #1</a>)

<span class="quote">> Run with:
> bin/shader_runner
> tests/spec/glsl-1.10/execution/fs-return-in-main.shader_test -auto</span >

Err, just:
bin/shader_runner fs-return-in-main.shader_test -auto

If this turns out to be useful, I'll commit it to piglit at the above location.</pre>
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