<div dir="ltr">Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the difference as on your screenshots.<br><div style>Interestingly when I play it on win with catalyst, everything is WOW, on r600g is Meh... </div>
<div style>Unfortunately I erased windows, so I can't supply screenshot, but subjectively it was way more beautiful on the same graphics level.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, May 9, 2013 at 4:15 AM, Vadim Girlin <span dir="ltr"><<a href="mailto:vadimgirlin@gmail.com" target="_blank">vadimgirlin@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 05/09/2013 02:42 AM, Dragomir Ivanov wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi there,<br>
I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test<br>
r600g progress.<br>
Game runs fine, but I can't see bump mapping effects as on Catalyst under<br>
windows. They are enabled in the options. Does Mesa/r600g support bumps?<br>
AMD E-350 here. Evergreen class GPU.<br>
</blockquote>
<br></div>
Here are two screenshots made with git mesa on evergreen with Ultra settings, the only difference is toggled bump mapping option:<br>
<br>
<a href="http://i.imgur.com/Cl0hamf.jpg" target="_blank">http://i.imgur.com/Cl0hamf.jpg</a><br>
<a href="http://i.imgur.com/4IsjrR3.jpg" target="_blank">http://i.imgur.com/4IsjrR3.jpg</a><br>
<br>
To me it looks like bump mapping works. Could you provide more detailed info (with screenshots etc) to demonstrate your issue? Also you might want to try resetting game options to default to make sure that you don't have any nonstandard tweaks.<br>
<br>
Vadim<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
<br>
OpenGL renderer string: Gallium 0.4 on AMD PALM<br>
<br>
<br>
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2<br>
<br>
<br>
OpenGL core profile shading language version string: 1.40<br>
<br>
Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013<br>
x86_64 GNU/Linux<br>
<br>
<br>
<br></div>
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